sv_deathtilt=true
sv_underwatertilt=true
sv_movetiltscalar=0.2999999225139618
sv_movetiltangle=0.09999993443489075
sv_movetiltspeed=12.044926643371582
sv_movetilt=true
sv_strafetiltangle=2.200000047683716
sv_strafetiltspeed=0.2500000596046448
sv_strafetiltreversed=false //<- Is this value switched? It appears as 'YES' ingame.
sv_strafetilt=true
I noticed I had to adjust the moving tilt the most. I think that it may be a good idea to start there.
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 10:58 am
by Agitatio
Nevander wrote:I'm assuming the jerkiness from gz-tilt that I experienced should not happen with this?
It's better than before, but I still feel some jerkiness.
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 12:39 pm
by kadu522
I Actualy did´nt fell any jerkiness on both this and the other mod,in fact i would like to experiment with all setings on max just to se what hapens
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 2:10 pm
by DaveCooper
Now i need to choose which i want more - Lazy Palette Shader or this mod. As palette one do not work on latest dev build.
No chance of version for older version of gzdoom?
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 3:35 pm
by unRyker
Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!
kadu522 wrote:i would like to experiment with all setings on max just to se what hapens :)
MOTION SICKNESS WARNING
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 3:39 pm
by Nevander
kadu522 wrote:I Actualy did´nt fell any jerkiness on both this and the other mod,
Well I sure did, which means I most likely will on this one too.
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 4:15 pm
by kadu522
unRyker wrote:Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!
kadu522 wrote:i would like to experiment with all setings on max just to se what hapens
MOTION SICKNESS WARNING
OH GOD are you fine?
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Fri Mar 03, 2017 9:05 pm
by Nash
Nevander wrote:
Well I sure did, which means I most likely will on this one too. :violin:
You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Sat Mar 04, 2017 10:26 am
by faslrn
Nash wrote:
Nevander wrote:
Well I sure did, which means I most likely will on this one too.
You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?
The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!
Re: Tilt++ - Unified Camera Tilt Mod
Posted: Sat Mar 04, 2017 11:25 pm
by kadu522
faslrn wrote:
Nevander wrote:
Well I sure did, which means I most likely will on this one too.
The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!
After paying more atention i did notice jerking in the same senario above but other than that is esencialy not noticiable.
Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]
Posted: Tue Mar 07, 2017 6:56 am
by Nash
Updated to be compatible with GZDoom 2.4 / g2.4pre-820-ge5a3d22 or later.
Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]
Posted: Mon Mar 13, 2017 4:47 am
by Major030
i love this mod but btw when you strafe and hold forward, the camera twitches a whole bunch. other than that, the mod is great!
Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]
Posted: Sun Mar 19, 2017 12:44 pm
by Armaetus
Nice, I'll use this but use the original gz-tilt for the current version of GZDoom
Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]
Posted: Thu Mar 23, 2017 5:39 am
by Tormentor667
Nash, you really should consider posting this (and the other things you have currently ZScriptified) to the Realm667 SFX Shoppe - it deserves more attention, it's awesome solid work, really!