Alienspack Alpha 0.4 (released 20/2/2017)
-added Drone (Big Chap)
-combined models parts and textures in warrior and runner
-fixed head jitter in warrior death animation
-sight adjustments to certain animations
https://www.dropbox.com/sh/mn526ir6h2ky ... jqCpa?dl=0
I've stared a resource resource base for 3d Xeno monsters, These are all entirely 3d and are centered around Xenomorph and eventually hive structures. I'm not planning Colonial marines stuff as I'm prioritizing Xeno stuff first. for this initial release only 4 Xenos are available (see worklist) but more will be added as time goes on.
Worklist:
Available, but needs fine tuning
Drone (Big Chap) 90%
Warrior 90%
Runner 90%
Praetorian 87%
Queen 90%
In development; I have models I just need to set them up for animating
Spitter 5%
Boiler 5%
Egg 1%
Facehugger 1%
Chestburster 1%
Hive stuff 0%
Credits:
Aliens vs. Predator(2010)
Aliens: Colonial Marines
Alien Isolation
[Resource][Monsters][3d] Alienspack 3d - WIP
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DrDoctor
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[Resource][Monsters][3d] Alienspack 3d - WIP
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parttimedork
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Re: [Resource][Monsters][3d] Alienspack 3d - WIP
how did you create & import the 3d models, and animate them inside GZdoom? looking to create my own custom enemies in a similar style.
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R4L
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Re: [Resource][Monsters][3d] Alienspack 3d - WIP
Congratulations! You win the prize for oldest thread bump! Your prize is 1,000 archviles!parttimedork wrote: ↑Mon Jan 05, 2026 12:20 am how did you create & import the 3d models, and animate them inside GZdoom? looking to create my own custom enemies in a similar style.
Jokes aside, amost 10 years have passed since this was posted, so I seriously doubt you'll get a reply from the OP. However, there are many, many resources here that explain how to do what you're asking. I myself have written an old but still valid guide for getting models into UZ/GZDoom. IQM format is the way to go for models now.
Animating them in Blender? Well, you'll probably have to follow a few YouTube tutorials.
Feel free to make your own threads if you need help.