GZDoom g2.3.2 - Standard OpenGL Issue

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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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TG7
Posts: 3
Joined: Wed Jan 25, 2017 6:16 am

GZDoom g2.3.2 - Standard OpenGL Issue

Post by TG7 »

GZDoom g2.3.2 closes when playing Blade Of Agony or Brutal Doom. The source port closes, but the music of one of the two aforementioned modifications continues to play despite the game itself spontaneously disappearing and hiding, the executable only becoming sightable in a program in which one can check running computer processes in their selected operating system.
Last edited by TG7 on Wed Aug 18, 2021 9:11 am, edited 1 time in total.
User avatar
PlayerLin
Posts: 589
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: GZDooM problem.

Post by PlayerLin »

Only happens on BoA or BD mod loaded? Is it still happens when you just load normal IWADs(DooM/DooM 2 etc), what's your system specs and do you try to update your graphic card driver?
TG7
Posts: 3
Joined: Wed Jan 25, 2017 6:16 am

Re: GZDooM problem.

Post by TG7 »

Doom 1 and 2 proceed as expected.
Last edited by TG7 on Wed Aug 18, 2021 9:14 am, edited 1 time in total.
User avatar
PlayerLin
Posts: 589
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: GZDooM problem.

Post by PlayerLin »

TG7 wrote: Graphics: S22B350 (1920x1080@60Hz), Intel HD Graphics (Gigabyte)
Go Here, select the OS one to Win7 32bit then scroll down to VGA part, download the "Intel VGA Driver (for Sandy Bridge CPU)" one(as your spec info said it' Sandy Bridge CPU) and try to install it see if it helps or not.

If also maybe just other problem(s) but I never using Intel HD Graphics so I don't know. :?
TG7
Posts: 3
Joined: Wed Jan 25, 2017 6:16 am

Re: GZDooM problem.

Post by TG7 »

2017-09-25, 16:48 > EDIT: It seems that my problem has been fixed by typing ''-glversion2'' in the extra command line arguments of ZDL.

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