ROTT Tune Up Map "Challenge"

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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

ROTT Tune Up Map "Challenge"

Post by Voltcom9 »

Image

Hey all,

I have a challenge for you the ZDoom community to tune up this map. This isn't a formal community project or anything, I'm just interested in seeing what the talented members of the community can do here.

The map is RISE of the TRIAD themed and comes with a full ROTT95 decorate and sounds, plus a few extra goodies.
Not all weapons were included, because I couldn't figure out how to make them work :(

- Maps are to to be in UDMF format
- They can use stock doom textures, or the textures included with this wad, or custom textures if you want.
- Use whatever music you want.
- If you'd like to remove segments or pretty much change out whole areas to implement your ideas feel free to do so.
- There is currently no exit and the BLUE KEY does nothing yet so it is up to you to create an exit and whatever the blue key is supposed to do.
- Use whatever cool ZDoom wizardry that you want
- Have fun with this! :)

Here's the link, thanks for checking this out!
https://www.dropbox.com/s/8mt5qj7f9lzn9 ... k.wad?dl=0


Credits

- Apogee for the ROTT sprites and sounds.
- El Zee (Return of the Triad was the coolest mod I've ever seen!) for the tricky coding to get the dual pistols to work.
- Monolith for Tchernobog related sprites and sounds.
- Textures from Kingpin Life of Crime
- ZDoom wiki for hours upon hours of figuring this DECORATE stuff out.
- I think that's everyone, I apologize if I missed anyone.
Last edited by Voltcom9 on Mon Jan 02, 2017 8:19 pm, edited 1 time in total.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: ROTT Tune Up Map "Challenge"

Post by Nevander »

Is this from Return of the Triad or something new?
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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: ROTT Tune Up Map "Challenge"

Post by Voltcom9 »

Nevander wrote:Is this from Return of the Triad or something new?
Nope, it's actually new. I played Return of the Triad not too long ago and was really inspired.

The idea of this thread is to tune up my map and turn it into something original and fun to play.
There is currently no exit and the blue key is not being used, so the mapper has freedom to create
an exit route and use the Blue key for whatever. I posted some limits up top.

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