Doom: Op Support Features Poll

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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wildweasel
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Doom: Op Support Features Poll

Post by wildweasel »

Well, I'm finally getting back to work on my ZDoom-specific mod/resource pack, Doom Operational Support. I'd like to poll this community for what sort of features they would like to see. Keep in mind that I am not able to create maps or scripts. If anybody wants to make some and turn this into a full-on TC, go right on ahead.

This thing's almost done - All I need to do is clear out my To-Do list and get some suggestions.

Right now I'm looking for suggestions for:

* A replacement for the Pain Elementals that doesn't shoot Lost Souls (the way I have the Souls working right now is that they can't charge, but they move faster and will explode when they are next to you - the Elementals are as tough as the Cyberdemons now since they launch the Souls at you).
* New graphics for the BFG 9000 - Now known as the "mercury power overload projector".
* A better, more balanced replacement for the Fist. It's currently a taser that fires Fist and Saw attacks, but it's way too powerful.
* New graphics for all my "lesser" monsters (the zombies, imps, and the Arachnotron in particular). If anybody is willing to get new graphics(especially LWM), get in contact with me.

Let me know what sort of ideas you have - either on this list or not.
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wildweasel
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Post by wildweasel »

Eh? I suppose nobody has any suggestions for things I can do.
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Zell
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Post by Zell »

lol once i take a look at it maybe i can make a few maps for it ^_^
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Xaser
 
 
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Post by Xaser »

Maybe you can make sort of a Demo for it, then people will probably throw out tons of suggestions.
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Post by wildweasel »

Uhm...anybody willing to host it? I don't think my Tripod account can handle the 3-meg ZIP file, and the size limit here is 512 KB...
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Zell
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Post by Zell »

well...i cant get it trough email(damn hotmail) but i can host it on my site. do u have aim or msn?
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Post by cccp_leha »

wildweasel: no prob, I can do 3 MB for some time. PM or e-mail me with the details.
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Post by wildweasel »

Aw crap, way too busy with homework...I keep forgetting that Doom even exists nowadays...

cccp_leha: I discovered that there's plenty of wasted space because a few of my sounds are 44 KHz 16 bit mono...I'll clean the thing up and then I'll contact you about it later.

Rest assured people, this will come through.
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Post by wildweasel »

WAD's been cleaned up, and zips to about 2.6 megs. cccp_leha: check your PM box.
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Post by Anonymous »

no :)
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Post by wildweasel »

Hexagen wrote:no :)
What that supposed to mean something, or was it just spam?
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Post by wildweasel »

Here we go. http://mywebpages.comcast.net/wmaiorov/doomam.rar

Some notes for this "beta" release.

* Pickup sprites for weapons 5 and 7 are NOT final.
* Have not found/created decent graphics for the BFG, so I'm using the Disruptor from Strife.
* Monster sprites for Sergeant O.T.C. Boots (the Chaingunner) are NOT final!
* Still need a good, balanced replacement for the defaul melee weapon.
* Still need a total replacement for the Pain Elementals.
* Considering changing sprites for the Lost Souls to the Per-Scan Drones from Blake Stone.
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The Ultimate DooMer
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Re: Doom: Op Support Features Poll

Post by The Ultimate DooMer »

wildweasel wrote:the way I have the Souls working right now is that they can't charge, but they move faster and will explode when they are next to you
You can have them charging and explode next to you if you want. (as separate attacks of course)
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Post by wildweasel »

UD: If I had it like that, they'd charge, do the damage, and then being right next to you they would use their Close Attack and explode in your face. Too much damage.
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Post by Xaser »

Finally! I've been waiting to see this for a long time. :)
wildweasel wrote:UD: If I had it like that, they'd charge, do the damage, and then being right next to you they would use their Close Attack and explode in your face. Too much damage.
Just set the souls' projectile damage to 0.

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