My cool mod. Strong Monsters.

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Zen
Posts: 12
Joined: Sat Mar 19, 2016 1:33 pm

My cool mod. Strong Monsters.

Post by Zen »

Well it's under heavy development now but we already have some working lines of code.

At the moment you can copy this code if I give you permission. Because it's a *kickstarter*. I am allowing anyone, yes! Anyone to copy the code and have it for 24 hours. Than you have to deleted.

Here we go:

Actor ImpStrong : DoomImp replaces DoomImp {

Health 1000

}

Actor DemonFast : Demon replaces Demon {

Speed 50

}

Actor ZombieDamage : ZombieMan replaces Zombieman {

States {

Missile:
POSS E 10 A_FaceTarget
POSS FFFFFFFFFFFFFFFFFFFFFFFFFFFFF 1 A_PosAttack
POSS E 8
Goto See

}

}

Actor CyberdemonSuprise : Cyberdemon replaces CyberdemonSuprise {

Scale 0.2

}

Guys this is only beginning more and more stronger faster damager and surpriser monsters are coming.
Remember You can't modify the code only copy and see how cool game play those few lines of code will provide you with.
You have only 24 hours.
User avatar
Caligari87
Admin
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Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: My cool mod. Strong Monsters.

Post by Caligari87 »

Zen wrote:At the moment you can copy this code if I give you permission. Because it's a *kickstarter*. I am allowing anyone, yes! Anyone to copy the code and have it for 24 hours. Than you have to deleted.

[bare minimum monster edits]

Remember You can't modify the code only copy and see how cool game play those few lines of code will provide you with.
You have only 24 hours.
Image

8-)
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VICE
Posts: 405
Joined: Wed Mar 28, 2012 4:03 am
Location: The Shadow Realm (no cap)

Re: My cool mod. Strong Monsters.

Post by VICE »

Congratulations! You sir, are the proud recipient of all of my cringe.
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Ozymandias81
Posts: 2069
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: My cool mod. Strong Monsters.

Post by Ozymandias81 »

Wat.
Zen
Posts: 12
Joined: Sat Mar 19, 2016 1:33 pm

Re: My cool mod. Strong Monsters.

Post by Zen »

Soon some cool screenshots.
Zen
Posts: 12
Joined: Sat Mar 19, 2016 1:33 pm

Re: My cool mod. Strong Monsters.

Post by Zen »

Image

killed him but did not make it to the end. This is really hard guys.

PS: Sorry you can't have the picture. Law is law.
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YukiHerz
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Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: My cool mod. Strong Monsters.

Post by YukiHerz »

Is this memes?
Zen
Posts: 12
Joined: Sat Mar 19, 2016 1:33 pm

Re: My cool mod. Strong Monsters.

Post by Zen »

HazeBandicoot wrote:Is this memes?
um what?
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: My cool mod. Strong Monsters.

Post by Accensus »

Das ist troll and you're giving him too much attention.
Zen
Posts: 12
Joined: Sat Mar 19, 2016 1:33 pm

Re: My cool mod. Strong Monsters.

Post by Zen »

Lud wrote:Das ist troll and you're giving him too much attention.
How is making a project I wanted to start long a go wrong? Can someone tell me?
I thought this is moders forum.
I am 14 years so maybe my mod is not good enough for you guys ;/
Last edited by Shadelight on Fri Dec 09, 2016 11:30 am, edited 1 time in total.
Reason: Banned for hijacking this account.

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