Well it's under heavy development now but we already have some working lines of code.
At the moment you can copy this code if I give you permission. Because it's a *kickstarter*. I am allowing anyone, yes! Anyone to copy the code and have it for 24 hours. Than you have to deleted.
Here we go:
Actor ImpStrong : DoomImp replaces DoomImp {
Health 1000
}
Actor DemonFast : Demon replaces Demon {
Speed 50
}
Actor ZombieDamage : ZombieMan replaces Zombieman {
States {
Missile:
POSS E 10 A_FaceTarget
POSS FFFFFFFFFFFFFFFFFFFFFFFFFFFFF 1 A_PosAttack
POSS E 8
Goto See
}
}
Actor CyberdemonSuprise : Cyberdemon replaces CyberdemonSuprise {
Scale 0.2
}
Guys this is only beginning more and more stronger faster damager and surpriser monsters are coming.
Remember You can't modify the code only copy and see how cool game play those few lines of code will provide you with.
You have only 24 hours.
My cool mod. Strong Monsters.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Caligari87
- Admin
- Posts: 6248
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: My cool mod. Strong Monsters.
Zen wrote:At the moment you can copy this code if I give you permission. Because it's a *kickstarter*. I am allowing anyone, yes! Anyone to copy the code and have it for 24 hours. Than you have to deleted.
[bare minimum monster edits]
Remember You can't modify the code only copy and see how cool game play those few lines of code will provide you with.
You have only 24 hours.

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VICE
- Posts: 405
- Joined: Wed Mar 28, 2012 4:03 am
- Location: The Shadow Realm (no cap)
Re: My cool mod. Strong Monsters.
Congratulations! You sir, are the proud recipient of all of my cringe.
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Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
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Zen
- Posts: 12
- Joined: Sat Mar 19, 2016 1:33 pm
Re: My cool mod. Strong Monsters.
Soon some cool screenshots.
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Zen
- Posts: 12
- Joined: Sat Mar 19, 2016 1:33 pm
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YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: My cool mod. Strong Monsters.
Is this memes?
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Zen
- Posts: 12
- Joined: Sat Mar 19, 2016 1:33 pm
Re: My cool mod. Strong Monsters.
um what?HazeBandicoot wrote:Is this memes?
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Accensus
- Banned User
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: My cool mod. Strong Monsters.
Das ist troll and you're giving him too much attention.
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Zen
- Posts: 12
- Joined: Sat Mar 19, 2016 1:33 pm
Re: My cool mod. Strong Monsters.
How is making a project I wanted to start long a go wrong? Can someone tell me?Lud wrote:Das ist troll and you're giving him too much attention.
I thought this is moders forum.
I am 14 years so maybe my mod is not good enough for you guys ;/
Last edited by Shadelight on Fri Dec 09, 2016 11:30 am, edited 1 time in total.
Reason: Banned for hijacking this account.
Reason: Banned for hijacking this account.
