Weapons don't darken enough in dark places
Posted: Sat Oct 29, 2016 10:23 am
Hello, me (and user Dynamo, thx) have realised that, depending on the sector light mode you choose, weapons don't seem to darken up in pitch black sectors (brightness 0 or at least very low). More precisely, the only sector light mode that darkens enough is software sector light mode. The others don't (they darken but very little). This seems to happen in modern versions of gzdoom (like 2.2.0).
This happens in doom2.wad (standard mode):

This happens in the same place (dark mode):
Dynamo made these pics:
This is a sector with brightness 0 in an OLD version of gzdoom ->
The only way to darken enough the weapon in gzdoom 2.2.0 is using sector light mode in "software".
Brightness 0 in gzdoom 2.2.0 64 bits (dark mode, but the same happens with any other mode that is not software):
This happens in doom2.wad (standard mode):

This happens in the same place (dark mode):
Spoiler:You can't see almost any difference (or any difference at all), which is weird.
Dynamo made these pics:
This is a sector with brightness 0 in an OLD version of gzdoom ->
Spoiler:This is a sector with brightness 0 in a modern version ->
Spoiler:The weapon got darker but very little, which is weird because that is a place with brightness 0.
The only way to darken enough the weapon in gzdoom 2.2.0 is using sector light mode in "software".
Brightness 0 in gzdoom 2.2.0 64 bits (dark mode, but the same happens with any other mode that is not software):
Spoiler:Brightness 0 in gzdoom 2.2.0 64 bits (software mode):
Spoiler:So, why does this happen? Is this intended or is it a bug? The prettier situation for brightness 0 would be the last one, but you need to choose always software mode for that. Thanks and sorry for the storm of pics.