GameMaker Studio Pro Humble Bundle: $1

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Nash
 
 
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GameMaker Studio Pro Humble Bundle: $1

Post by Nash »

https://www.humblebundle.com/gamemaker-bundle

Get the full version of GM Studio Pro for $1 (worth $150!), or $15 for iOS, HTML5 and Android exporters (worth $800!!!) and source code for some cool games!
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NeuralStunner
 
 
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by NeuralStunner »

Went ahead and bought into this. Seems like it could be nice to mess with.

Also, Humble lets you pick a charity now, which is grand. :D
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Jeimuzu73
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by Jeimuzu73 »

I already have GM Studio but I prefer version 8.0 of the original Game Maker since I've worked on some games with it and GMS isn't fully compatible with them.

That reminds me, I need to make an GM FPS some time before 2016 ends.
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NeuralStunner
 
 
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by NeuralStunner »

MJ79 wrote:That reminds me, I need to make an GM FPS some time before 2016 ends.
Any prototyping done? I'm curious how that would do, performance-wise.
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Jeimuzu73
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by Jeimuzu73 »

My most recent game was this Wolf3D clone (released well over a year ago). Have you tried it?

http://gamejolt.com/games/rise-of-the-i ... ghts/42882

I don't really make GM games anymore because I have college and stuff.
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60dollartechdemo
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by 60dollartechdemo »

I already got Gamemaker Pro at the insane discount in a similar Humble Bundle from last year(?) - though I don't remember getting the HTML5 + iOS exporters with it, just the Android one.

Either way, all I really did with it is churn out a test game in the form of a Hotline Miami clone with zombies (based on Gunpoint creator, Tom Francis' series of YouTube tutorials). Next, I tried to make a Diablo clone for tablets, and then I attempted a Flashback-style cinematic platformer. Both projects got as far as incomplete prototypes with programmer art. So yeah, $15 well spent.

Regardless, if I ever get really serious with game development, I'll probably go with Unity - even for a 2D game or a Doom-style FPS.

(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
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DaMan
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by DaMan »

60dollartechdemo wrote:(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
There's this huge untapped XBone/Windows10 Mobile market for indie shovelware.
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by NeuralStunner »

That exporter is probably useless unless you want to deal with the MS store and all the bull I'm certain is involved.

I do like the idea of making something Android-compatible. Hopefully not too version locked. Might be able to live test on the tablet I have, but I have my doubts that anything would run on my phone. (It's difficult to find software that supports 2.3 these days.)
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ibm5155
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Re: GameMaker Studio Pro Humble Bundle: $1

Post by ibm5155 »

DaMan wrote:
60dollartechdemo wrote:(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
There's this huge untapped XBone/Windows10 Mobile market for indie shovelware.
I'm afraid that the performance is going to be really bad.
I just tried to port my SDL framework with the official UWP support and hell, I could only rach 9fps on my phone vs 230 with a core i7 :oops: (just by count it was 2000 draw calls each frame).
If Microsoft could be a bit friendly and support opengl under uwp and not only directx...
(or opengl es since no one uses opengl with android)

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