https://www.humblebundle.com/gamemaker-bundle
Get the full version of GM Studio Pro for $1 (worth $150!), or $15 for iOS, HTML5 and Android exporters (worth $800!!!) and source code for some cool games!
GameMaker Studio Pro Humble Bundle: $1
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Nash
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NeuralStunner
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Re: GameMaker Studio Pro Humble Bundle: $1
Went ahead and bought into this. Seems like it could be nice to mess with.
Also, Humble lets you pick a charity now, which is grand.
Also, Humble lets you pick a charity now, which is grand.
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Jeimuzu73
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Re: GameMaker Studio Pro Humble Bundle: $1
I already have GM Studio but I prefer version 8.0 of the original Game Maker since I've worked on some games with it and GMS isn't fully compatible with them.
That reminds me, I need to make an GM FPS some time before 2016 ends.
That reminds me, I need to make an GM FPS some time before 2016 ends.
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NeuralStunner
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Re: GameMaker Studio Pro Humble Bundle: $1
Any prototyping done? I'm curious how that would do, performance-wise.MJ79 wrote:That reminds me, I need to make an GM FPS some time before 2016 ends.
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Jeimuzu73
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Re: GameMaker Studio Pro Humble Bundle: $1
My most recent game was this Wolf3D clone (released well over a year ago). Have you tried it?
http://gamejolt.com/games/rise-of-the-i ... ghts/42882
I don't really make GM games anymore because I have college and stuff.
http://gamejolt.com/games/rise-of-the-i ... ghts/42882
I don't really make GM games anymore because I have college and stuff.
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60dollartechdemo
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Re: GameMaker Studio Pro Humble Bundle: $1
I already got Gamemaker Pro at the insane discount in a similar Humble Bundle from last year(?) - though I don't remember getting the HTML5 + iOS exporters with it, just the Android one.
Either way, all I really did with it is churn out a test game in the form of a Hotline Miami clone with zombies (based on Gunpoint creator, Tom Francis' series of YouTube tutorials). Next, I tried to make a Diablo clone for tablets, and then I attempted a Flashback-style cinematic platformer. Both projects got as far as incomplete prototypes with programmer art. So yeah, $15 well spent.
Regardless, if I ever get really serious with game development, I'll probably go with Unity - even for a 2D game or a Doom-style FPS.
(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
Either way, all I really did with it is churn out a test game in the form of a Hotline Miami clone with zombies (based on Gunpoint creator, Tom Francis' series of YouTube tutorials). Next, I tried to make a Diablo clone for tablets, and then I attempted a Flashback-style cinematic platformer. Both projects got as far as incomplete prototypes with programmer art. So yeah, $15 well spent.
Regardless, if I ever get really serious with game development, I'll probably go with Unity - even for a 2D game or a Doom-style FPS.
(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
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DaMan
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Re: GameMaker Studio Pro Humble Bundle: $1
There's this huge untapped XBone/Windows10 Mobile market for indie shovelware.60dollartechdemo wrote:(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
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NeuralStunner
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Re: GameMaker Studio Pro Humble Bundle: $1
That exporter is probably useless unless you want to deal with the MS store and all the bull I'm certain is involved.
I do like the idea of making something Android-compatible. Hopefully not too version locked. Might be able to live test on the tablet I have, but I have my doubts that anything would run on my phone. (It's difficult to find software that supports 2.3 these days.)
I do like the idea of making something Android-compatible. Hopefully not too version locked. Might be able to live test on the tablet I have, but I have my doubts that anything would run on my phone. (It's difficult to find software that supports 2.3 these days.)
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ibm5155
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Re: GameMaker Studio Pro Humble Bundle: $1
I'm afraid that the performance is going to be really bad.DaMan wrote:There's this huge untapped XBone/Windows10 Mobile market for indie shovelware.60dollartechdemo wrote:(while I'm posting, why is an exporter for Windows UWP a thing? Who would want that?)
I just tried to port my SDL framework with the official UWP support and hell, I could only rach 9fps on my phone vs 230 with a core i7
If Microsoft could be a bit friendly and support opengl under uwp and not only directx...
(or opengl es since no one uses opengl with android)