http://www.mediafire.com/download/ogbhf ... -viles.zip
Well,tell me how much is annoying this thing

You'd have to add sprites so Souls and PEs leave corpses and re-write their Decorates so the corpses stay, like other monsters.comet1337 wrote:make them resurrect lost souls and pain elementals
also double their attack speed
I feel like it would be really dumb to have an AV resurrect another AV just to die so you'd have odd situations where AVs will get into a resurrection chain reaction and the end result was that the living AVs have had their positions shuffled.EffinghamHuffnagel wrote:UNLESS - you made it so the AV could resurrect another AV, Cyber or Spiderboss only ONCE and permanently die in the process.
But every time an AV gets resurrected, the total number of AVs in the area would be one less. Without some resurrection limiting factor, it would be like having an endless spawner. You could also set half a dozen AVs to block a Key/Door/Exit and it would be impossible to get past them.Someone64 wrote:I feel like it would be really dumb to have an AV resurrect another AV just to die so you'd have odd situations where AVs will get into a resurrection chain reaction and the end result was that the living AVs have had their positions shuffled.EffinghamHuffnagel wrote:UNLESS - you made it so the AV could resurrect another AV, Cyber or Spiderboss only ONCE and permanently die in the process.
which is why Lost Souls use to scare me as a kid and why I suggested noclip above as they would be resurrected and could go through walls.KiLerZolika wrote:Doom II Beta's archviles were capable of resurrecting Pain Elementals and Lost Souls
They even could resurrect a gib (corpses laying on the ground) into Lost Souls.
I still don't know why they removed this feature.
I meant that it would be mostly pointless for AVs to res AVs if the number of them is gonna stay the same in the end. They just shouldn't do that in general unless you'd count them doing that as "confusion tactics" in an AV filled slaughtermap.EffinghamHuffnagel wrote:But every time an AV gets resurrected, the total number of AVs in the area would be one less. Without some resurrection limiting factor, it would be like having an endless spawner. You could also set half a dozen AVs to block a Key/Door/Exit and it would be impossible to get past them.