For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
the full rules for more details.
JoeyTD
Posts: 865 Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33
Post
by JoeyTD » Thu Aug 18, 2016 5:18 am
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ZioMcCall
Posts: 575 Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy
Post
by ZioMcCall » Thu Aug 18, 2016 5:24 am
unRyker
Posts: 170 Joined: Tue Jul 28, 2015 6:30 am
Location: United States
Post
by unRyker » Thu Aug 18, 2016 5:44 am
I never thought I'd need this in my autoload before it even existed. Wow, I like this too much! Shotgun's idle frame looks a bit uneven though. I can't really describe how, but good work!
ZikShadow
Posts: 620 Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.
Post
by ZikShadow » Thu Aug 18, 2016 6:11 am
Pretty good lookin', though the chainsaw's bottom seems to be a bit off in it's idle state.
Might want to re-offset that a lil'.
YukesVonFaust
Posts: 1353 Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines
Post
by YukesVonFaust » Thu Aug 18, 2016 6:41 am
looks like Partial Invisibility has gone too far.
Nash
Posts: 17513 Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Post
by Nash » Thu Aug 18, 2016 7:47 am
VR ZDoom lookin' good
TheAdmantArchvile
Posts: 495 Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness
Post
by TheAdmantArchvile » Thu Aug 18, 2016 9:30 am
So that's what they meant when they said Partial Invisibility.
enderkevin13
Posts: 1383 Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃
Post
by enderkevin13 » Thu Aug 18, 2016 10:59 am
Nash wrote: VR ZDoom lookin' good
These kinds of replies give me life.
Anyways, this looks neat. Would be good for adding custom hands as well.
Wiw
Posts: 769 Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.
Post
by Wiw » Thu Aug 18, 2016 11:09 am
TheAdmantArchvile wrote: So that's what they meant when they said Partial Invisibility.
That's a brilliant idea! The powerup makes the player invisible, but the gun is left floating in the air! Who can make that happen?
Ed the Bat
Posts: 3060 Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US
Post
by Ed the Bat » Thu Aug 18, 2016 11:32 am
https://www.doomworld.com/idgames/graphics/nohands
I always felt the pistol in this looked like poop. Literally. The one in your screenshot there is a considerable improvement.
HorrorMovieRei
Posts: 251 Joined: Fri May 24, 2013 5:08 pm
Preferred Pronouns: They/Them
Post
by HorrorMovieRei » Thu Aug 18, 2016 9:07 pm
Stuka
Posts: 38 Joined: Mon Oct 31, 2016 2:45 pm
Location: Argentina
Post
by Stuka » Mon Jan 02, 2017 8:10 pm
Can you make the smooth version of this?
Voltcom9
Posts: 224 Joined: Fri May 27, 2016 2:03 pm
Post
by Voltcom9 » Mon Jan 02, 2017 8:21 pm
I'm actually surprised that this has never been done before. Looks really cool though.
Ed the Bat
Posts: 3060 Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US
Post
by Ed the Bat » Mon Jan 02, 2017 8:26 pm
Voltcom9 wrote: I'm actually surprised that this has never been done before.
???
Voltcom9
Posts: 224 Joined: Fri May 27, 2016 2:03 pm
Post
by Voltcom9 » Mon Jan 02, 2017 8:28 pm
Ed the Bat wrote: Voltcom9 wrote: I'm actually surprised that this has never been done before.
???
I see. Ahem. Never mind me...