Spoiler: BIG Pics...Yup.
I'm converting Brutal Doom's Hell On Earth Starter Pack to be played with Doom 4 For Doom instead. PROPERLY.
Don't expect this for a while though. I still have to perform a lot of maintenance on D4D itself and this so it's going to take some time, but for the most part right now it's playable. May or may not include a public beta soon.
It will be released when it's done. nopressureplzkthx
What's done:
- The marines are now actually worth saving and treat you like a marine instead of shooting your ass down. They are now much more resilient and actually follow you EVERYWHERE you go.
- All monsters and weapons are replaced with D4D mod content instead. Including the player character (it's pretty much a requirement...)
This means no fatalities or executions of any kind because they're not in D4D. Don't like that? Stick to the normal BD version then. - Fixed that stupid 0.l bug. (Currently relies on loading a modified Brutal Doom by me at the moment (for dependency's sake), hoping to change that later.)
- Tied up marines still replace the invisibility sphere. That means buying a random crate with D4D's system grants a chance at summoning an ally. Great for situations where you're having trouble advancing, if you're willing to put up with losing credits.
- The bosses have new special effects applied and rebalanced for D4D.
- All custom monsters that spawn give credits on dying, except marines.
Spoiler: Relevant information to be unspoilered after release