Baron (robot doom)--*CANCELED*

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Baron (robot doom)--*CANCELED*

Post by Ectocooler »

Ok, this is something i just whipped up for more of concept. Just try it and see what you think. You can use anything in the sources you want. (In the text file it says im anonymous, because i planned to just upload this to wad archive, but they dont upload anymore)

So yeah, youre a robot and wakeup, and theres no humans, just robots and clones.

I made some crappy weapon sprites out of the metal hand from legend of the seven paladins.

I was going to make this way better, but ive been going through a major spell of depression and just couldnt bring mtself to spend anymore time on it. So here ya go:
-------------------------------------------
For Safari users:
http://www.theultimatedoom.com/download ... %21%29.zip
when you download the file, unzip it, then change the pk3 extension to zip, unzip that, and then open the zip file "baron (open with GZDOOM" with gzdoom, and then you can play.

For normal people:
baron.zip - 6.5 MB
Just open the zip inside with gzdoom
-------------------------------------------
I will probably just scrap it but the weapon sprites and skin and just make it a game play mod when i feel more motivated.

But anyways... :roll:
Last edited by Ectocooler on Sat Jul 23, 2016 1:38 pm, edited 5 times in total.
User avatar
Hellser
Global Moderator
Posts: 2725
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Baron (robot-ish doom)

Post by Hellser »

Your link isn't working, by the way. Also, welcome to the forums. :)
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Re: Baron (robot-ish doom)

Post by Ectocooler »

Thanks for the welcome! Ive been doing doom modding for quite a while, though you probably will think otherwise when you see this mod. Im a way better sprite artist, and actions do speak louder than words, so ill try to work on this again. depression certainly can cripple motivation.
But yeah, I've made lots of things and have just trashed them because i had no where to post them, or felt really sick of them, even when they were actually pretty OK. I guess I've just been a spectator, and never really have delved into the zdoom community.
So really, I'm probably making a gameplay mod.

And heres the literal garbage I pumped out because I felt-- yeah. :oops:
:puke: Image

So really, Im just thinking about making a gameplay mod instead with just the hands from these sprites. With some HEAVY editing! :oops:
Last edited by Ectocooler on Sat Jul 23, 2016 11:15 am, edited 5 times in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Baron (robot doom)

Post by wildweasel »

It actually doesn't work for me either:
Image
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Re: Baron (robot doom)

Post by Ectocooler »

I think its because everybody uses chrome.

The link is fixed now in the first post.

Thanks for letting me know!
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Re: Baron (robot doom)

Post by Ectocooler »

Actually. Im not going to finish this. Im really unmotivated. Sorry for the post. If anyone wants to download the mod or use the sprite sheet, you definatly can.

You can use anything in the source you like.

If you want to continue or "finish" the mod, go ahead, dont give me any credit.

I just ask if the download link would be left up for people.

Sorry and thanks anyway.

Man depression sucks.
User avatar
JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: Baron (robot doom)

Post by JimpArgon »

Read the readme file, you okay man? You should not be so hard on yourself. Try and keep a positive attitude.

I do hope you cheer up a bit. :D
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Re: Baron (robot doom)--*CANCELED*

Post by Ectocooler »

Ah thanks man. I might just start a whole new project anyways.

Thanks, if nothing else i hope the text files mean something to somebody.
User avatar
Dr_Cosmobyte
Posts: 2800
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Baron (robot doom)--*CANCELED*

Post by Dr_Cosmobyte »

First of all, depression is hard to deal with, but i know that you can find many people to talk about if you're in need right here on the threads. I'm talking about that for self experience. Had many sessions with my psychologist (sorry if i spelt it wrong), 'til i got some breath to keep up.

Now, about the game, those are some good edits! Whenever i see some robot-ish or tech things i instantly think about The Darkening 2 mapset and Quake II soundtrack.

If you are up to new projects, keep us updated!

See ya.
Ectocooler
Posts: 9
Joined: Sat Jul 23, 2016 2:19 am

Re: Baron (robot doom)--*CANCELED*

Post by Ectocooler »

Hey thanks man.

Return to “Resources”