ok, the 1 true release of my weapon pack(and monster pacK)
this mod weapons with smorth animations(most guns use more than 100 sprites/flames)
get BRUTAL ARSENAL HERE
http://www.moddb.com/mods/brutal-doom/a ... 2#comments
the gameplay are something related to valve games(half life, f.e.a.r..), fast, but tactical(each monster need a specific tactic to get killed).
over 44 guns with secondary or ever 3 fire modes.
new monsters with different gameplay aspect.
BRUTAL WOLF MUSIC PACK (music pack to suit the mod playstyle)
http://www.moddb.com/mods/brutal-doom/a ... music-pack
enjoy
Version1.2
-fixed versions of extra hmg for starter pack and vehiclemod
-fixed bug of mounted hmg on starter pack
-balance over assault rifle and b.a.r, also smgs.
-tracer rounds for HMGs(visible tracers)
-horizontal spread for m1887(like classic doom shotgun)
-others small balance adjusts.
VERSION 1.1
-New attack for cyberdemon(machine gun)
-optional New alt sprite and effects for mount heavymachinegun(starterpack,mkivvehicledemoqfix.)
-fixed grenadeshell bug(autoshotgun)
-small increase over explosion radius of grenadeshell(autoshotgun)
-Fixed the bug of M60 replace the HMG on starterpack/mkivvehicledemoqfix(and similar mods)
-better altfire for HellishMissileLauncher(like a rocketlauncher from Shogo, but sometimes can target monster)
-test weapon(BETA): sentryrockets(select claymore, press 'reload" to drop).
-others small fixes
few guns:

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ok, this mod is focused on intelligent action, not holf fire button and blow everything.
use your mind, you best weapon.
*each monster need a specific tactic to get killed
*the weapons are balanced, Each weapon is more effective in a given situation.
*save strong ammo for strong monsters(or big groups of weak enemies), use the weak ones on weak enemies.
*stealth weapons are made for stealth, not direct combat, these guns are limited, but efficient if you want to play as a ghost.
about weapons:
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melle class:
Melee_Attacks: brass knuckles, most balanced melle, primary fire: fast jabs, secondary: strong uppercuts or cross.
reload change to fatality mod or SMASH Mode (like on default brutal doom)
Chainsaw: now its a fast chainsaw, the alt fire work like a sword.
Blaster: fire a single bur infinite plasma ball, secondary active the bullet shield(but enemies can pass the shield, also the shield never protect you agaist 100? of bullets)
Stealth_Speargun: fire a eletric spear, one hit kill monst weak enemies, only work on zombies, not demons. secondary fire active invisibility to avoid detection, but slow you down a lot.
PS: reload use the knife, one hit kill most times doing headshot(but take care to never get too close to alert your foe)
few guns:
[img]https://lh3.googleusercontent.com/-GqY0JWKzwB8/V5TL3rmAUgI/AAAAAAAAEiQ/OWhM2DaAeDUX-120szIdmTHX1CCG6VcpQCCo/s576/brutalwolf_guns.png[/img]
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.45 class:
pros: pistols and smg, fast, good firehate, recoil and fast reload.
Cons: low damage, eat ammo fast
Handgun: default pistol, use silencer, good accuracy, perfect for stealth kills on close range(headshots).
secondary fire active a dual pistol(if you get other pistol), the dual remove the silencer and increase the damage and firehate, but reduce accuacy.
mac10: good firehate, accuracy, control.. alt fire active dual wield(insane firehate, good to clear small room of kill fast enemies)
ump45: good accuracy and stopping power, alt fire active aim down sight, the best .45 to use over range.
cons: slow firehate, small clipsize and the slower reload of the class.
stealth_smg(krissvector): silenced smg with good accuracy and fast firehate, but with a lack of stopping power and small clipe size, good for stealth of kill fast weak enemies.
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12 gause shotgun class:
CSuperShotgun: now the super shotgun can fire 4 times with a pump action before reload, also has a strong alt fire(dragon breath rounds); the alt fire burn the normal sheells, and after burn the shells, you can burn zombies.
cons: slow reload, the alt fire consume 6 shells and has limited range, and dont work against fire demons(imps, pain elemental, macumbus..)
Spas12: the most balanced pump action shotgun, the alt fire active aim down sight, increase accuacy a bit(but with a slower firehate)
M1887: can shoot5 times with fast and accuracy spread(for a shotgun), but the slow reload can be a problem if you dont has cover.
AutoShotgun: can fire 10 times before reload, good to kill small and faster enemies, weak against the stronger ones(this shotgun do less damage per shot, also some monster has a big damage resistence against shotguns)
Stealth_shotgun: its a shotgun for stealth, headshots kill most time with one hit, or 2 bodyshots hits to kill zombies.
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7.62 assault rifle class:
LightMachinegun: the B.A.R can fire 20 strong shoots with good accuracy, but has a very slow reload, good if you can cover, the alt fire is usable over range(iron sights, very small zoom with good accuracy, need skill to use).
AssaultRifle: close to medium range weapon, good firehate and 40 ammo per clip, also has holographic sights(good on medium range)
Combat_Rifle: uac combat rifle are you starter main rifle, semi-perfect accuracy, fire on burst, kill monst weak enemies with 1 or 2 burst.
cons: slow reload, fire interval betwen the bursts can be a problem agains fast enemies.
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.50 armor piercing class:
HeavyMachinegun: perfect for supressive fire. the alt fire active aim down sight, with good accuracy.
ClassicMinigun: like the nam said, it work like a classic version of chaingun(default doom), good accuracy, no reload; the alt fire active the fast spin(more firehate and less accuracy)
ps: reload time drop sentry guns
Stealth_heavypistol: a modified version of DESERT EAGLE, can fire a mg .50 rounds, silenced and scoped, perfect for stealth kills over range(sniper)
V2Chaingun: its a chaingun used per chaingunguys, the alt fire shoot minirockets.
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EXPLOSIVES:
Destroyer: A STRONG rocket launcher, can fire 10 rockets before reload, alt fire shoot bound rockets(or granades, like stulltag's grenade launcher)
40mmGrenadelauncher: like a destroyer, but with 10 grenade misseles, the grenades fly fast but with less impact damage, the alt fire shoot skullgat like grenades.
ClaymoreMine: one of the most tactical weapons of the mod, it deploy mines, get too close and "boooom", perfect for ambushers, to run of enemies... the alt fire deploy sentry guns
PS:ever sentry guns os mines are good to kill invisible enemies, any spread god weapon are good to kill invisible enemy. sentry gun is a good support weapon(you need to help, not just wait the turret)
WolfHMG: its a machine gun and a launcher on one weapon, using alien pulse rifle as base(idea); primary fire shoot .50 bullets, secondary shoot grenade misseles.
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ENERGY:
M2PlasmaRifle: Its like a heavy version of plasma rifle, strong plasma balls with less firehate; alt fire shoot a piercing energy disc(good to kill a lot of foes in the same time, or to use on corridors of enclosed areas, or agaist shield enemies).
LaserGun: is the most accucary version of plasma rifle, has a small scope(camera), the recoil can be a problem, just fire on burst to kill foes over range.
Cold_heart: its a sniper rifle of energy class, cause a small ice explosion, can frozzen everthing over explosion range.
cons: reload after 5 shots.
PulseRifleM2: using halflife2 pulse rifle as idea base, the primary fire shoot accurated energy trails, secondary a bounch energy ball(but with ice damage).
strong energy weapons(bfs):
BFG9K(classic), BHGen(blackhole), BFG2704(alpha bfg), GantzCrusher(gravity gun from gantz),
all are bfg, nothing much to talk, just play the game and see how each work.
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evil/demoniac:
Plasmabug: its like a weak version of skulltag bfg, more like a assault rifle or a linkgun, this monster can generate compressive energy with accuracy.
alt fire: explosive stunner ball, this gravitacional eletromagnetic anomaly(what?) can thown mosnter away, and dismember everything.
Unmaker: primary fire can shoot bouch energy balls, secondary allow you to summon Demons, the demons fight for their master(you) and never attack you.
Spore_Launcher: primary fire shoot a acid ball, the ball stick on enemies, alt fire detonate the balls.
Barnacle: primary attack is a melle attack, you can heat foes(not robots) to regenerate some heath(if you has demoniac ammo), alt fire summon flyers(attack everything, weak but good to make distractions)
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SPECIAL: these weapons use one specif ammo, these ammos are droped sometimes for a specif enemy.
AWP: strong sniper rifle with piercing rounds(piercing monsters, can hit 1 or more, like counter strike), reload after 4 shoots.
FlakCannon: its work like a mastermind main weapon, eat ammo a lot, but very strong
FlameCannon: perfect for close range, also can shoot fireballs
HellishMissileLauncher: homming mini rocket launcher
Revolver357:strong revolver
CrosSbow: scoped crossbow with explosive rounds
Stealth_Speargun: yes, this gun fit this category, just a few enemies drop the spears/arrows, but the reload fire also make this weapon to work like a melle weapon.
Enemies? yes, all monsters get a up on stats, attacks, abilities; no more dumb monsters wainting to get killers, the monsters know how to fight, ever the zombieman can be a problem.
i dont want to talk much about enemies, the fun part is you play the mod and find yourself the best tactic to kill each, many ways to get the same objective; get the best part of each weapon for each situation.
this mod has new monters? yes.
minigunzombieman; laserzombieman, riflecommando, rail revenant, zombie flyer, tanks, plasma tank, uac robot, evil marines(a lot of variations with different weapon set), riot revolver, riot shotgun, riot LMG...
like i said, the default monsters get a up, anyway, each monster is new.
have fun.