https://youtu.be/D0PbjY93QVo?t=1m28s
For those who don't feel like watching the video, or just in case I missed a few, here is a complete list of things that I want in this mod, everything from what mods this will be based on (With given credits), to actual mechanics & features I want implemented, & some other things that are extra that I want focused on after the mod is completed. As well as a list of resources or things I might need help with if anyone is interested.
Base Game:
Brutal Doom: For Blood/Gore similar to Doom (2016) (Yes, I know how much this community hates the mod, get over it. It will be heavily modified, so it will be nothing like the mod you all hate.)
Guncaster: For double jump mechanic, will be edited to include a wall climb mechanic if one is near by, emulating Doom (2016)'s.
Mechanics & Features:
Melee: Instead of using fists to melee, every weapon can be melee'd, just like in Doom (2016). This will require some spritework for the weapons. The only time fists will be available is for when the berserk powerup is used that will also need sprites for the fists and for punching animation.
Double Jump/Wall Climbing: As mentioned above, will be using the Guncaster mod for it's game mechanic of being able to double jump and then adding a wall climbing ability akin to Doom (2016), this will also require sprites, such as when climbing walls, and the blue sparks from when using your thrust to double jump.
Weapons & Mods: Since the idea of a droid that gives you the upgrades on maps would be ridiculous, every player will just be fully upgraded Doom Marines. So instead by the click of a button you will be able to switch between the weapon mods you already have, these will require sprites. Balances will be made to all weapons, and most of the mods will use it's own ammo, &/or replace skulltag's weaponry, such as; Machine Gun replacing the minigun, Grenade Launcher mod for the Combat Shotgun replacing the Grenade Launcher, Vortex Rifle replacing the railgun, Fists replaced by infinite ammo pistol, and Gauss Cannon replacing the BFG 10k. The Plasma Gun's EMP blast will use it's own ammo, such as batteries or something along those lines.
Ranker: Similar to what NeoJumpMaze servers do on Zandronum. We want something that records progress. We want to include something that provides players a chance to play against other players of fair skill. This will be similiar to Halo's skill based matchmaking system from Halo 2 and Halo 3. There will be ranks 1-50 (Just an example) every match you win you rank up, every match you lose, you rank down. If you are rank 50 you can't go any higher, and if you are rank 1 you can't get lower. Akin to mods that have classes you choose what your skill level is, if anyone in the match is lower or higher than you, you can't play and can only spectate (For example, 1-10, 11-20, etc.)
Aesthetics:
We'll be using the latest alpha/beta build for Zandronum 3.0 as it allows the most features. This is going to be a very demanding mod, we will try to make it be easier to work, but we want it to look good. Here's some visual things we want implemented;
Voxels: All weapons, powerups, health, and armor, etc. will use 3D Voxels instead of 2d Sprites.
Detailed textures: Textures that are very similar to Doom (2016) or rips, are something we want in the mod. We want to emulate the original game as much as possible.
Hud: Right now I am just using the Zandronum compatible hud by Saegiru, but with a bit of editing we want a hud that is similar to Doom (2016)'s, more emulating of the new Doom.
Mapping:
What would be the use of doing this and not making maps that can accomdate the speed and pacing of the new Doom or the verticality and double jumping?
The maps in Doom (2016) are perfect for Deathmatch between 4-6 players and the big ones might even work for 8.
We'd also wouldn't mind some other kind of maps that still use the same textures, but for other modes such as: CTF, Skulltag, etc.
I'll be learning how to map for the next few weeks/months, and will make my first map to accommodate these gameplay mechanics.
What we'll need:
Spriters & people to Voxelize the pick-up sprites
Mappers
Texture makers
Scripters for ACS
Playtesters & Server Hosts
(As of 6/13/2016) this mod has been cancelled.
At E3, Bethesda/id Software announced a weapon wheel, showing snapmap having the weapon wheel & a full arsenal, just like in the campaign. As well as announcing a classic Deathmatch mode. If anyone is still interested in continuing this project, feel free, I will not be continuing this however.
Doom ReBooted (First Project)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Doom ReBooted (First Project)
Last edited by Ninja Senshi on Mon Jun 13, 2016 6:08 am, edited 1 time in total.
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Re: Doom ReBooted (First Project)
I recommend you start doing this by yourself and then see as people join in.
other than that this seems pretty ambitious, hope you make it.
other than that this seems pretty ambitious, hope you make it.
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Re: Doom ReBooted (First Project)
Ninja Senshi, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
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Re: Doom ReBooted (First Project)
a piece of honest advice: never try to bite off more than you can chew at first