Credits: READ.ME FILE INSIDE THE MOD AND .RAR FILE
get here:
http://www.moddb.com/mods/brutal-doom/a ... lf-arsenal
ok, its a simple mod with new balanced weapons and monsters(brutalized), also with some balance in classic monsters.
at first, it was a simple modification of brutal arsenal, but I modified soO MUCH that became another mod.
YOU NEED BRUTAL DOOM 20b to run it, load this mod "AFTER" brutal doom ON ZDOOM.
http://www.moddb.com/mods/brutal-doom
Monsters? yes, some monsters need tactics to get killed. example, avoid to use small guns(pistol,smg.) in armored/big/strong targets, or fire weapons in firedemons, eletric weapons in cacodemons.... smg work well to kill small targets, but for medium, rifles/shotguns, big use hmg/plasma/explosives.... in general rule, its just a few examples.
Beta9:
-new sprites for spar12 and autoshotgun.
-new weapons: stealth_shotgun(sometimes stealth soldiers drop it).
-stealth_heavypistol replaces sniperrifle(much better now).
-small changes on gamebalance.
Beta8fix2:
-nerf on lazerzombie(overpowerd on close range, now has more delay before attack and spread)
-nerf on chainguy rockets( more delay time)
-increase painelemental dificult(too easy for a special monster, now with "missilemore", can attack more times, also small increase on heath)
-reduce lasergun ammo consumition(3 to 2, like the heavy plasma balls)
Beta8fix:
- new monster: evilssgmarine(sometimes replace archiville, its a evil marine with supershotgun and rocket launcher); -gameplay balance; small fixes.
Beta8:
-bug fixes
-new monster: evilbfgmarine(strong, small change to replace spidermastermind, but drop one bfg)
-gameplay balance
changelog BETA7:
new guns: awm, spore launcher... improved stealthbow/blaster. also new sprites for some guns, and monsters. and small changes on game balance.
=a lot of work in sprites riping, in future versions, i want to replace most sprites.
=new monsters: lazer zombie, improved evil marines,tanks, improvments over all monsters and guns...
=a lot of bugs fixed.
=stealh_bow now has knife attack(kill zombies with one hit if you aim for headshot, press reolad button)
=minigun can deploy sentrygun
=blaster has a baron like attack(reload)
=stealth_pistol improved a lot
=small improvments over AI of enemies(harder, but, fair, just use tactics to kill each one).
//all guns has secondary fire(some like bow, minigun and blaster has 3), know how to use and the correct time(piercing bullets consume much ammo, but work well in enclosed corridors, bounch granades to clear rooms, shield to run to a strategic place, stealth weapons to avoid damage(most only work against soldiers and small monsters), sentry gun to support(perfect to kill small and/or fast targets).
//ratione ammunition, grenades, plasma, .50, rockets.... can save your like, some situations can become impossible without heavy weapons ammunition.
download: http://www.moddb.com/mods/brutal-doom/a ... lf-arsenal


