[add-on}Brutal wolf arsenal(Beta7, new stuffs 18/06/2016)

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Wolfbrf
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[add-on}Brutal wolf arsenal(Beta7, new stuffs 18/06/2016)

Post by Wolfbrf »

ADDON FOR BRUTAL DOOM 20B, NEW GUNS ANS MONSTERS, ALSO IMPROVED AND BALANCED GAMEPLAY.

Credits: READ.ME FILE INSIDE THE MOD AND .RAR FILE
get here:
http://www.moddb.com/mods/brutal-doom/a ... lf-arsenal

Image

ok, its a simple mod with new balanced weapons and monsters(brutalized), also with some balance in classic monsters.
at first, it was a simple modification of brutal arsenal, but I modified soO MUCH that became another mod.

YOU NEED BRUTAL DOOM 20b to run it, load this mod "AFTER" brutal doom ON ZDOOM.

http://www.moddb.com/mods/brutal-doom
Monsters? yes, some monsters need tactics to get killed. example, avoid to use small guns(pistol,smg.) in armored/big/strong targets, or fire weapons in firedemons, eletric weapons in cacodemons.... smg work well to kill small targets, but for medium, rifles/shotguns, big use hmg/plasma/explosives.... in general rule, its just a few examples.

Beta9:
-new sprites for spar12 and autoshotgun.
-new weapons: stealth_shotgun(sometimes stealth soldiers drop it).
-stealth_heavypistol replaces sniperrifle(much better now).
-small changes on gamebalance.


Beta8fix2:
-nerf on lazerzombie(overpowerd on close range, now has more delay before attack and spread)
-nerf on chainguy rockets( more delay time)
-increase painelemental dificult(too easy for a special monster, now with "missilemore", can attack more times, also small increase on heath)
-reduce lasergun ammo consumition(3 to 2, like the heavy plasma balls)


Beta8fix:
- new monster: evilssgmarine(sometimes replace archiville, its a evil marine with supershotgun and rocket launcher); -gameplay balance; small fixes.

Beta8:

-bug fixes
-new monster: evilbfgmarine(strong, small change to replace spidermastermind, but drop one bfg)
-gameplay balance

changelog BETA7:

new guns: awm, spore launcher... improved stealthbow/blaster. also new sprites for some guns, and monsters. and small changes on game balance.

=a lot of work in sprites riping, in future versions, i want to replace most sprites.
=new monsters: lazer zombie, improved evil marines,tanks, improvments over all monsters and guns...
=a lot of bugs fixed.
=stealh_bow now has knife attack(kill zombies with one hit if you aim for headshot, press reolad button)
=minigun can deploy sentrygun
=blaster has a baron like attack(reload)
=stealth_pistol improved a lot
=small improvments over AI of enemies(harder, but, fair, just use tactics to kill each one).


//all guns has secondary fire(some like bow, minigun and blaster has 3), know how to use and the correct time(piercing bullets consume much ammo, but work well in enclosed corridors, bounch granades to clear rooms, shield to run to a strategic place, stealth weapons to avoid damage(most only work against soldiers and small monsters), sentry gun to support(perfect to kill small and/or fast targets).
//ratione ammunition, grenades, plasma, .50, rockets.... can save your like, some situations can become impossible without heavy weapons ammunition.

download: http://www.moddb.com/mods/brutal-doom/a ... lf-arsenal
Last edited by Wolfbrf on Tue Jun 28, 2016 6:29 pm, edited 22 times in total.
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wildweasel
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Re: Brutal wolf arsenal for brutal doom 20b

Post by wildweasel »

What am I being credited for?
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Wolfbrf
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Re: Brutal wolf arsenal for brutal doom 20b

Post by Wolfbrf »

2 pistols sprites (beretas) - its a auto pisto and default handgun
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wildweasel
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Re: Brutal wolf arsenal for brutal doom 20b

Post by wildweasel »

Alright. As long as you didn't take any of my code or complete weapons from my mods, I'll be okay with this.
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Doomguy5th
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Re: Brutal wolf arsenal for brutal doom 20b

Post by Doomguy5th »

Wolfbrf wrote: weapons:
setslot 1 Melee_Attacks Chain_Saw Blaster Stealth_Bow (about bow: alt fire turn you invisible and reduce your mov speed)
setslot 2 Handgun Auto_pistol UMP45 (balanced, fast with spread, accuracy)
setslot 3 CoachGun Spas12 TSuperShotgun AutoShotgun (double barrel, balanced, accuracy, spread)
setslot 4 AssaultRifle Combat_Rifle LightMachinegun (balanced, burst-fire for medium range, spread)
setslot 5 HeavyMachinegun V2Chaingun D4Minigun Sniper_Rifle (support, balanced, spread, long range)
setslot 6 Destroyer 40mmGrenadelauncher ClaymoreMine (strong, balanced, support)-alt fire of claymore drop sentry gun, reload drop napalm mines
setslot 7 M2PlasmaRifle LaserGun PulseRifle Cold_heart (strong and slow, fast and accuracy with less firehate, balanced, accuracy cannon)
setslot 8 BFG9K BHGen BFG2704 GantzCrusher (ok, all are BFGs with different effects, its a surprise)
setslot 9 Stealth_Pistol CrosSbow Revolver357 (silenced pistol, explosive crossbow, strong with small firehate)
setslot 0 FlameCannon HellishMissileLauncher Unmaker (burn baby burn, classic brutaldoom version, revive enemies/allies and explosive hell balls)
It looks like you just copied your KEYCONF...
Wolfbrf wrote: credits:

mods: brutal doom, brutal strife(eletric bow, drones), projectmsx(AI ideas),(v3c) Merser's Sprites & Enhancements(cool black imp).

realm 667, with small edits in decorate for balance, effects, new attacks..., some stuffs i just take some decorate ideas.
monsters: AGATHODEMON, CYBRUISER, DIABOLIST, POE, UAC BOT, ACOLYTE, Drone.
realm 667 guns: BFG 2704, Black Hole Generator, CLAYMORE, sentry gun, CRYOBOW, HUNTING RIFLE, UNMAKER, Bow, JADE WAND, VILE STAFF..

Sprites rips( some sprites i take from "sprite carnival", others around the forum or net, others I needed to create animations(lack of sprites), not all has credit, but, if i forgive someone, tell me.

Wildweasel, Gloomy-Dungeon rips(i found in this forum), Neccronixis (doom4 guns), Captain J (crysis ak), Duke-Life(half life guns sprites), terminator mod, mike12, ubboa, minigguner.
1) crediting Realm667 is not enough... I don't know how many times the forums has covered this, but you NEED to credit each individual who contributed to that "resource"
2) You forgot to credit ANGEL-NEKO X. He did the MW3 G36C rip

Speaking of which, how did I know it was that? I opened the PK3 up, because the PK3 (with any Brutal DOom) failed to run due to a GLDEF error. And it looked very similar to the sprite set I'm referring to.
What dropped my mouth was you used the Ultimate Brutal Arsenal as a base to make this all... WHAT THE HECK... And you didn't credit Sarge for using his BD addon as a base? And MisterEnchanter for the Omen sprites from the Spriting Carnival? Speaking of which, who made the MG42 stuff?

EDIT: Yep, he did leave some stuff intact too.
Compare this:
Spoiler: The mod posted here
To this:
Spoiler: The Ultimate Brutal Arsenall
Last edited by Doomguy5th on Sat Jun 04, 2016 1:20 pm, edited 1 time in total.
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wildweasel
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Re: Brutal wolf arsenal for brutal doom 20b

Post by wildweasel »

Ooh actually there's a lot more wrong than just those - The Trailblazer/Doom Nukem aren't being credited for the Skullthrottle minigun, among others.
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Wolfbrf
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Re: Brutal wolf arsenal for brutal doom 20b

Post by Wolfbrf »

i dont want to copy the others, maybe i just used a lot of mods to study decorate, but not copy. if something is like another mod, it's because I like and respect each other's work. like i said, is based on brutal arsenal, however I edited a few things. I posted this mod more because I wanted to know how to make it work in doom touch, not to get credits for the work of others.

I'm more interested in learning

like i said, i forgive to add a lot of credits, but i has edited the topic to add the credits.
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by Dr_Cosmobyte »

i cannot blame the man, i started it all from editing my favorite games...

but i strongly advice you to keep learning and posting your creations . just make sure you do not forget crediting.
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by -Ghost- »

I'm glad you guys are on top of crediting stuff, but I swear there are more threads that are like 50%+ credit discussion stuff than ones that aren't now.

Nice collection of weapons, there are some cool ones in there.
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Shadez12
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by Shadez12 »

I get this while loading
Spoiler:
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Doomguy5th
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by Doomguy5th »

I do have to give him kudos for making some sprites, especially the Heavy Machine Gun. Those sprites are pretty good, it would be nice if the idle sprites and firing sprites were put at a different angle.

Also are you using the most recent version of Doom Touch? If so, apply the same steps as if you were installing Brutal Doom v20b onto Doom Touch. That's all.
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mutator
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by mutator »

I get this error when I try to load it with bdv20b
OS: Windows 8 (NT 6.2) Build 9200

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/gzdoom.pk3, 610 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/brutalv20b.pk3, 8370 lumps
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/brutalv20b.pk3:e2m8.wad, 11 lumps
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/brutalv20b.pk3:e3m8.wad, 11 lumps
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/brutalv20b.pk3:terrain.wad, 260 lumps
adding C:/Users/SuleymanCuneyt/Desktop/gzdoom-bin-1-9-1/Brutalneedfix5.pk3, 2934 lumps
I_Init: Setting up machine state.
CPU Speed: 2695 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD A6-4400M APU with Radeon(tm) HD Graphics
Family 21 (21), Model 16, Stepping 1
Features: MMX MMX+ SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'SentinelFX1' more than once.
Tried to register class 'SentinelFX2' more than once.
Bad hex number: no
Tried to register class 'FlameCannon' more than once.
Tried to register class 'HellishMissileLauncher' more than once.
Tried to register class 'MiniHellRocketAmmo' more than once.
Tried to register class 'RevenantRocketFire1823' more than once.
Tried to register class 'RevenantBalls66' more than once.
Tried to register class 'TheSpiderMastermind' more than once.
Tried to register class 'SSGAmmo' more than once.
Tried to register class 'Blaster' more than once.
Tried to register class 'Reloading' more than once.
Tried to register class 'Crossbow' more than once.
Tried to register class 'Spin' more than once.
Tried to register class 'RandomHeadExploder' more than once.
Tried to register class 'ADSmode' more than once.
Tried to register class 'Zoomed' more than once.
Tried to register class 'Reloading' more than once.
Tried to register class 'Reloading' more than once.
Tried to register class 'ATRocket' more than once.
Tried to register class 'Reloading' more than once.
Tried to register class 'CarbineAmmo' more than once.
Tried to register class 'XJunk1' more than once.
Tried to register class 'XJunk2' more than once.
Tried to register class 'XJunk3' more than once.
Tried to register class 'XJunk4' more than once.
Tried to register class 'XJunk5' more than once.
Tried to register class 'Tracer' more than once.
Tried to register class 'MonsterTracer' more than once.
Tried to register class 'Alerter' more than once.
Script warning, "brutalv20b.pk3:impshield.txt" line 111:
Unknown class name 'DeadImp1'
Script warning, "Brutalneedfix5.pk3:decorate.ak47" line 175:
Unknown class name 'EmptyAmmoRifleSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 229:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 230:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 234:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 235:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 244:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 245:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 249:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 250:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 263:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 264:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 313:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.atrocketlauncher" line 314:
Unknown class name 'SmokeTrail1'
Script warning, "Brutalneedfix5.pk3:decorate.autopistol" line 135:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.autopistol" line 147:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.autopistol" line 154:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.coachgun" line 106:
Unknown class name 'ShotgunAmmo3'
Script warning, "Brutalneedfix5.pk3:decorate.combatshotgun" line 91:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.commando" line 124:
Unknown class name 'CommandoGrenade'
Script warning, "Brutalneedfix5.pk3:decorate.handgun" line 136:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.handgun" line 145:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.handgun" line 149:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.luci(unused)" line 40:
Unknown class name 'UsedluciAmmo'
Script warning, "Brutalneedfix5.pk3:decorate.maverick" line 142:
Unknown class name 'EmptyAmmoPistolSpawn'
Script warning, "Brutalneedfix5.pk3:decorate.mk3heavyrifle" line 259:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.mk3heavyrifle" line 262:
Unknown class name 'RocketTrailParticle'
Script warning, "Brutalneedfix5.pk3:decorate.spas12" line 116:
Unknown class name 'ShotgunBulletPuff'
Script warning, "Brutalneedfix5.pk3:decorate.spas12" line 136:
Unknown class name 'ShotgunBulletPuff'
Script warning, "Brutalneedfix5.pk3:decorate.tsupershotgun" line 134:
Unknown class name 'ShotgunBulletPuff'
Script warning, "Brutalneedfix5.pk3:decorate.tsupershotgun" line 163:
Unknown class name 'ShotgunBulletPuff'
Script warning, "Brutalneedfix5.pk3:decorate.weaponreplacers" line 114:
Unknown class name 'Moltarch'
Script warning, "Brutalneedfix5.pk3:decorate.weaponreplacers" line 163:
Unknown class name 'Gausscannon'
Script warning, "Brutalneedfix5.pk3:decorate.weaponreplacers" line 203:
Unknown class name 'Gausscannon'
Script warning, "Brutalneedfix5.pk3:decorate.zombieman" line 505:
Unknown class name 'Nashgore_FlyingBlood'
Script warning, "Brutalneedfix5.pk3:decorate.zombieman" line 3288:
Unknown class name 'cancasing_spawner'
R_Init: Init Doom refresh subsystem.

Execution could not continue.

Script error, "Brutalneedfix5.pk3:gldefs" line 340:
Error parsing defs. Unknown tag: }.

Note: nevermind I fixed the problem
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TheLightBad96
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by TheLightBad96 »

mutator wrote:I get this error when I try to load it with bdv20b
Spoiler:
Note: nevermind I fixed the problem
How did you fix it? (sorry for noob question)
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mutator
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by mutator »

The Thing Thing
How did you fix it? (sorry for noob question)
I installed newest zdoom version in their site and no it's not noob question my friend :) you just want to learn ;)
zdoom site is http://zdoom.org/files/zdoom/2.8/zdoom-2.8.1.zip
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Wolfbrf
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Re: [add-on}Brutal wolf arsenal(beta) for brutal doom 20b

Post by Wolfbrf »

The credits i can add later, just tell me names. Also, some sprites i needed to make a lot of extra sprites(reload, fire..) or small fixeds(lmg angle and brutalized collor, also reload animations).

The problem now is a doom touch, not work, i want this mod playable in any plantaform(windows, android, mobile..) slade dont work in my pc(win7) someone can post a fixed version for doomtouch? I can up here and give a proper credits.

Also if someone can test it on others systens(linuxs, ios, mac..) i can be happy.

About doom4 guns, its just skins, all work in other way(not like doom4).

Doomguy5, you fixed version work in doomtouch?

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