[Release] HubDoom 2

Projects that alter game functions but do not include new maps belong here.
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cambertian
Posts: 344
Joined: Thu May 07, 2015 4:24 pm
Graphics Processor: nVidia with Vulkan support
Location: New England Area, USA

[Release] HubDoom 2

Post by cambertian »

Ever wanted to play Doom 2 out of sequence? Or maybe you just wanted Doom to feel more like Quake? This map is for you.

Just a quick little map for selecting difficulty and episodes.
Spoiler: Screenshots
Spoiler: Known Bugs/Hacks
Dropbox Download
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [Release] HubDoom 2

Post by Nevander »

cambertian wrote:I have no idea how to make a sector instantly rise, so they rise really fast instead.
It's confusing but maybe this can help:

How to make instantly raising floors:
Activation: Down to Highest Adjacent Floor
Sector to rise: Underneath dummy sector at starting depth
Dummy sector: Above sector at level you want it to rise to

How to make instantly lowering floors:
Activation: Up to Lowest Adjacent Ceiling
Sector to lower: Above dummy sector at starting height
Dummy sector: Below sector at level you want it to lower to
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