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Difference between GL_Mirrors && R_DrawMirrors
Posted: Wed May 25, 2016 11:07 pm
by Siberian Tiger
What is the difference between the two CVar's:
R_DrawMirrors and
GL_Mirrors?
Re: Difference between GL_Mirrors && R_DrawMirrors
Posted: Thu May 26, 2016 1:21 am
by _mental_
The first CVAR is for software renderer and the second is for hardware one.
Re: Difference between GL_Mirrors && R_DrawMirrors
Posted: Thu May 26, 2016 2:35 am
by Graf Zahl
It should also be noted that both are intended to be used as debug CVARs, not as an official feature.
Re: Difference between GL_Mirrors && R_DrawMirrors
Posted: Thu May 26, 2016 6:03 am
by Siberian Tiger
Graf Zahl wrote:It should also be noted that both are intended to be used as debug CVARs, not as an official feature.
Yikes, so it would be a bad idea to advertise these CVars as a way to gain performance?
Re: Difference between GL_Mirrors && R_DrawMirrors
Posted: Thu May 26, 2016 6:14 am
by Gez
If your map uses so many mirrors that you have to tell users to turn them off, maybe use less mirrors?