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[HUD] Classic widescreen HUDs for Heretic and Hexen
Posted: Thu May 05, 2016 8:29 am
by MaxED
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 8:46 am
by Nash
A very modern take on it, love it! Do the same style for Heretic too. :D
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 8:50 am
by Viscra Maelstrom
that's pretty smart, actually. the extended inventory screen is definitely good for the game... wouldn't mind if it were that wide in some Doom mods, either.
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 2:20 pm
by MaxED
Nash wrote:Do the same style for Heretic too.

This turned out a bit trickier than I thought:
I like this one more, but it will cover map name when shown with full automap.

- prototype1.png (4.77 KiB) Viewed 8257 times
This one doesn't have that problem, but strays further from original, also DUAL KEY GEMS GALORE.

- prototype2.png (4.89 KiB) Viewed 8257 times
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 4:05 pm
by Viscra Maelstrom
can't you make it so that the automap shows a different version of the HUD? i know Xaser's Psychic had the HUD be a bit different when you brought up the map to make room for the monsters and secret count in the top-left, and maybe the map-name as well.
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 5:45 pm
by Nash
It also doesn't have to be symmetrical... IMO... keys on 1 side is fine by me!
Re: [HUD] Hexen: classic widescreen HUD.
Posted: Thu May 05, 2016 8:03 pm
by zrrion the insect
You might be able to add a block to sbarinfo that adds the extra key space when the player has more than the three keys?
Also, how about this as a design:

- HUD_Config.png (2.51 KiB) Viewed 8155 times
Re: [HUD] Classic widescreen HUDs for Heretic and Hexen
Posted: Wed May 18, 2016 8:07 am
by MaxED
Re: [HUD] Classic widescreen HUDs for Heretic and Hexen
Posted: Tue Mar 07, 2017 3:40 pm
by Hipnotic Rogue
I love the Heretic HUD and I use it all the time.
However, it seems to be a little borked in more recent builds of (G)ZDoom.
I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).
Hope my explanation is clear enough.
Is it possible that the HUD could be updated to work with current builds?
Re: [HUD] Classic widescreen HUDs for Heretic and Hexen
Posted: Thu Jul 20, 2017 9:45 am
by akiradlc
Hipnotic Rogue wrote:I love the Heretic HUD and I use it all the time.
However, it seems to be a little borked in more recent builds of (G)ZDoom.
I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).
Hope my explanation is clear enough.
Is it possible that the HUD could be updated to work with current builds?
Well, the problem is the
normal statusbar has that strip as the game originally was meant to have the statusbar span all across the screen, so the weapon's sprites would only start from the top of the statusbar.
But, if you do a quick edit and change the type to the
fullscreen statusbar, and use it instead of the
normal, the floating weapons are gone and the entire HUD still works perfectly as MaxED intended. Just remember to set Screen Size to 11 in Display Options to use the
fullscreen statusbar instead of the
normal after editing.
Alas, the original game status bar is broken (screen size 10), but it does not matter as the entire purpose of using an alternative HUD is not using the original one.
I'm uploading along this post the Heretic one with the modification I explained. Also, removed the
forcescaled and
Resolution tag/set as they are causing more problems with the newest builds too.
If you wish to fix the Hexen HUD too, it's exactly the same workaround. It'll work until MaxED updates the final versions to be compatible with the new builds.