GBA Doom: The Lost Levels [Release]
Posted: Sun May 01, 2016 9:47 am
Hello, community! I want to show you my another release - GBA Doom: The Lost Levels. This mod/hack developed for real Gameboy console (but, of course, you can use emulators) and includes 24 new levels from PC version (unused) and Playstation version (exclusive PSX maps, thanks to Kaiser).
Authors:
DeXiaZ aka Fantom - project idea, project leader, maps, new textures
SV Kaiser - GBA Doom tools + Red blood patch
Kloki38 и kgsws-CZ - GBA Doom Editor (thx to Kloki38 for reupload)
DukeNukem4ever, GanGsteRinO999, D1m3, N00b2015 - beta-testers
Screenshots:
Click here!. Or here! It's a GBA patch, you need a Lunar IPS and original Doom rom to make your own "The Lost Levels" rom. Don't forget to do a backup before start patching!
Known bugs (can't be somehow fixed): monsters and players sometimes can go through solid walls (like "noclip" cheat) in random places. Green fireballs are invisible for no reason. In level "Entryway" (#19) in SSG room a "monitor" texture is lagging. Also, skybox in first "episode" is lagging too.
Authors:
DeXiaZ aka Fantom - project idea, project leader, maps, new textures
SV Kaiser - GBA Doom tools + Red blood patch
Kloki38 и kgsws-CZ - GBA Doom Editor (thx to Kloki38 for reupload)
DukeNukem4ever, GanGsteRinO999, D1m3, N00b2015 - beta-testers
Screenshots:
Spoiler:Download:
Click here!. Or here! It's a GBA patch, you need a Lunar IPS and original Doom rom to make your own "The Lost Levels" rom. Don't forget to do a backup before start patching!
Known bugs (can't be somehow fixed): monsters and players sometimes can go through solid walls (like "noclip" cheat) in random places. Green fireballs are invisible for no reason. In level "Entryway" (#19) in SSG room a "monitor" texture is lagging. Also, skybox in first "episode" is lagging too.