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[lastest 2.9pre] Rendering issues

Posted: Sat Apr 30, 2016 3:40 pm
by cocka
Hi!

Issue 1:

There must be some bugs when (not 3D) slopes are rendered because they are dark and look awkwardly.

Have a look at here:

http://i.imgur.com/Bc47mm5.png

Issue 2:

This railgun doesn't have the spiral rail beam as it was. It works but it became somehow invisible.

http://i.imgur.com/xVdM59g.png

Re: [lastest 2.9pre] Rendering issues

Posted: Sat Apr 30, 2016 3:44 pm
by Graf Zahl
To be precise, slopes seem to be ok when in straight y- direction only, all others have the texturing completely messed up.

Re: [lastest 2.9pre] Rendering issues

Posted: Sat Apr 30, 2016 4:01 pm
by Graf Zahl
And the particles are a rendering issue. I just tested the same GZDoom build with both renderers. GL has particles, software has not.

Re: [lastest 2.9pre] Rendering issues

Posted: Mon May 09, 2016 8:58 am
by Csonicgo
I'll make a note that Chex Quest 3 particles are broken as well, most notably the teleporters. Particles are visible only at a distance, and only one horizontal row of pixels are showing at the center of the screen. This is on the Raspberry Pi 3, by the way.

Re: [lastest 2.9pre] Rendering issues

Posted: Sun Jul 17, 2016 3:19 pm
by Graf Zahl
The slope bug here has been fixed. And since I can see particles with the current build, I think this error is the one that already got fixed.

Re: [lastest 2.9pre] Rendering issues

Posted: Sun Jul 24, 2016 7:32 pm
by cocka
The slope bug here has been fixed.
In 1148 there are still bugs.

http://i.imgur.com/SFxG23E.png

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 12:18 am
by Graf Zahl
That was really extremely helpful... :?

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 4:06 am
by cocka
Did I say something wrong? :oops:

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 4:16 am
by Graf Zahl
What am I supposed to do with a picture that comes without the slightest hint to check it out?

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 4:46 am
by cocka
OK, then just start this wad:

https://drive.google.com/open?id=0B97Ca ... 3V6VlhSQnM

Just start playing and you'll come across a lot of slopes like that one.

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 7:57 am
by Graf Zahl
No, I did not.

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 8:11 am
by cocka
Strange. So are you telling me that you haven't experienced the problem in 1148? :o

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 8:23 am
by Graf Zahl
I haven't seen a broken slope since the fix went in.

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 9:53 am
by cocka
OK, then I must test it on another computer as well.

Re: [lastest 2.9pre] Rendering issues

Posted: Mon Jul 25, 2016 10:24 am
by Edward-san
Can you provide the coordinates of that bad slope?