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random bloodbath diff. stuff (bugs, inconsistencies) (96)

Posted: Wed Feb 09, 2005 5:09 pm
by Belial
bloodbath stuff:
<s>1. in dos you get 20 poison arrows not 40 from 1 pickup (also from the smaller pickups you get 8 rockets, 40 cells and 12 grenades, not 16, 80, 24 respectively).</s>
2. in dos the monsters are not just -fast. their speed is roughly 2x faster than -fast but they don't have the constant attack that -fast monsters have.
edit: after finishing the game - only acolytes are faster and no monster has constant attack

1a. to get the ammo counts out of the way, here's the stuff you get from the ammo satchel:

dos - 20 bullets, 4 poison a., 8 electric a., 12 HE g., 8 P g., 8 rockets, 40 cells.

zdoom - 20 bullets, 2 poison, 4 electric, 6 HE, 2 P, 4 rockets, 20 cells.

edit2: that thing with the grenades in the satchel made me check... and i screwed stuff up earlier - 12 grenades per pickup for HE, but it's 8 for P.

general stuff:
3. in dos you are not able to run if your health is in the red.
<s>4. the assault rifle should go to standby position every 9 shots fired.</s>
<s>5. metal armor should get auto-used before leather when armor=0.</s>
<s>6. grenades should slow down faster when bouncing.</s>
<s>7. crushers in the power plant (the corridor of death or sth) should move much faster than they do in zdoom.</s>

7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.

Posted: Wed Feb 09, 2005 5:12 pm
by Graf Zahl
Who plays Bloodbath anyway?

Even Rogue admitted that it doesn't work normally.

Posted: Wed Feb 09, 2005 6:00 pm
by Belial
i do. and it rocks :D . elite is just too easy for me.

Posted: Thu Feb 10, 2005 5:05 am
by TheDarkArchon
The assault gun supposed to be in 3 round bursts. The 9 round thing is a bug in vanillas mouse handling.

The double ammo in "Bloodbath" is becuase it was the way Doom and Heretic handled it.

Posted: Thu Feb 10, 2005 7:11 am
by Belial
Thanks for clearing that up.

The ammo thing does make the game a lot easier though, especially with the arrows and grenades.

Posted: Thu Feb 10, 2005 11:49 am
by randi
Since you put all this in one post, allow me to edit your post to mark off the things that are taken care of. I'm not going to attack these all at once.

As for #4: That's a mouse bug in Strife, so I won't do anything about it. Use the keyboard, and you'll see that it doesn't do that.

Re: random bloodbath diff. stuff (bugs, inconsistencies) (96

Posted: Thu Feb 10, 2005 11:55 am
by Graf Zahl
Belial wrote:bloodbath stuff:
6. grenades should slow down faster when bouncing.

To be honest, I never expected someone to notice that - but it's true. ZDoom uses a factor of 70%, Strife uses 50%.

Posted: Thu Feb 10, 2005 12:05 pm
by randi
Really? That's what it is? I never did bother to try and look for where it applies the bouncing friction.

Posted: Thu Feb 10, 2005 12:10 pm
by Graf Zahl
Strife's bouncing code is not very nice. I can't remember where exactly it did that but 50% is something I definitely remember.

Posted: Tue Nov 22, 2005 9:25 pm
by Deathlike2
3. in dos you are not able to run if your health is in the red.
7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.
I can confirm that... these things haven't been fixed in .98