helloooo, dudes; i've recently realized that i can't shade because i have great trouble garnering the "shading" of actual objects; i have great eyesight, supposedly better than 20/20, but i've always had an issue with depth perception, and i basically see the world almost as a video, because dimension simply does not "pop"; those 3d stereoscopic glasses do have a noticeable effect, and somehow, they're more "realistic" than looking into an actual street.
has anyone else had a problem with this, but found a solution to it? this effects my artwork in the way that i never color it; i scribble a few shadows under eyes sometimes, maybe, but it's closer to detailing than finishing.
adding depth to artwork with no depth perception?
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Re: adding depth to artwork with no depth perception?
I can't even imagine how binocular vision would make that big a difference in perceiving the positions of light and shadow when trying to produce a 2-dimensional image.
It might be impossible for another person to even understand this without seeing a piece of your work and you actually pointing out the wrong thing you see in it.
It might be impossible for another person to even understand this without seeing a piece of your work and you actually pointing out the wrong thing you see in it.
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Re: adding depth to artwork with no depth perception?
I have the same issue, though representation of depth just slammed into my head like a cartoonish lightbulb moment after I messed around wwith 3d sculpting.
You could try that and see if you're lucky.
You could try that and see if you're lucky.
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Re: adding depth to artwork with no depth perception?
Vaecrius wrote:I can't even imagine how binocular vision would make that big a difference in perceiving the positions of light and shadow when trying to produce a 2-dimensional image.
It might be impossible for another person to even understand this without seeing a piece of your work and you actually pointing out the wrong thing you see in it.


these are basically a prime example; i can never figure out how dark it should be around edges, which edges, and so on; second's images stock does not look distinct between the vertical and horizontal surfaces, even to me, and i can tell it looks wrong, yet not what to do
i could definitely try again; last time i used it was painfully difficult for me, but to more or less begin to understand this, i'm willing to really get into itBlox wrote:I have the same issue, though representation of depth just slammed into my head like a cartoonish lightbulb moment after I messed around wwith 3d sculpting.
You could try that and see if you're lucky.
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Re: adding depth to artwork with no depth perception?
I'd think that just having weak or no depth perception would make it easier to create perspective in a 2D work, since you'd be used to processing depth just based on the appearance of things. That uh... rifle (?) looks like it's been rendered with Blender's orthogonal view. I think there's something else to this.
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Re: adding depth to artwork with no depth perception?
No, it's not orthogonal. There's perspective on the first example, it's just REALLY REALLY foreshortened, like a long focal length on the "camera". I'd say zoom out, move the camera viewpoint closer, and a little bit lower. Change the lighting model or something so it's lit from above (or upper-left) and not completely even all around.
The second one is just kinda fucked though, and I'm not sure exactly why.

The second one is just kinda fucked though, and I'm not sure exactly why.

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Re: adding depth to artwork with no depth perception?
Jaxxoon R wrote:I'd think that just having weak or no depth perception would make it easier to create perspective in a 2D work, since you'd be used to processing depth just based on the appearance of things. That uh... rifle (?) looks like it's been rendered with Blender's orthogonal view. I think there's something else to this.
Caligari87 wrote:No, it's not orthogonal. There's perspective on the first example, it's just REALLY REALLY foreshortened, like a long focal length on the "camera". I'd say zoom out, move the camera viewpoint closer, and a little bit lower. Change the lighting model or something so it's lit from above (or upper-left) and not completely even all around.
The second one is just kinda fucked though, and I'm not sure exactly why.


scanned pencil drawings of both, traced them digitally (upper is a scanned pencil drawing in black/white, lower is a traced version)
drawing the lighting is what i have trouble with
edit - i didn't think to change the width of the lower one directly... thank you!
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Re: adding depth to artwork with no depth perception?

Here's a little something I did, to give you an idea of how it could look. Be warned, this is very sloppy and I wouldn't recommend just using it, but it should give you some ideas.

Something to note: The barrel part should share a vanishing point with the body. Right now the body has some perspective, but the barrel is just flat. Angle it out a bit farther. It may help to do something like this, and visualize your weapon as a box first, then fill in the details:


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Re: adding depth to artwork with no depth perception?
i actually took the comparison to models as a huge compliment! i think my greatest mistake had been using strong transparency in the fading (probably only 20-30% opaque.)Caligari87 wrote:Derp, I didn't realize.
Here's a little something I did, to give you an idea of how it could look. Be warned, this is very sloppy and I wouldn't recommend just using it, but it should give you some ideas.
i was once an image
Something to note: The barrel part should share a vanishing point with the body. Right now the body has some perspective, but the barrel is just flat. Angle it out a bit farther. It may help to do something like this, and visualize your weapon as a box first, then fill in the details:
eventually, i found myself a line of formatted text... the world moves on
would it possibly be more practical, for first person sprites in a situation where a project uses models, to somehow create a local set of arm models, or to keep a camera in front of your face with hands underneath? i mean, i'm almost certain gzdoom's permitted model formats don't currently include any that support skeleton meshes, but i may have missed something grand... and thank you!
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Re: adding depth to artwork with no depth perception?
Drawing geometrically faithful vanishing-point-based perspective is not a natural or ordinary thing.
Following up on Caligari's comments, have you read stuff like this and done some practice with them? (Not a specific endorsement of this book per se, just an arbitrary Google result that seems proper as an intro. A more thorough take can be found here - I would suggest you bookmark it and don't read it until you're familiar with the basics)
If not, do so, and do a lot of practice with boxes, buildings, fences, stacks of books and other things with lots of straight lines and right angles until you're familiar with it before moving on to more curved things.
Following up on Caligari's comments, have you read stuff like this and done some practice with them? (Not a specific endorsement of this book per se, just an arbitrary Google result that seems proper as an intro. A more thorough take can be found here - I would suggest you bookmark it and don't read it until you're familiar with the basics)
If not, do so, and do a lot of practice with boxes, buildings, fences, stacks of books and other things with lots of straight lines and right angles until you're familiar with it before moving on to more curved things.
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Re: adding depth to artwork with no depth perception?
i don't know how to thank you guys for thisVaecrius wrote:Drawing geometrically faithful vanishing-point-based perspective is not a natural or ordinary thing.
Following up on Caligari's comments, have you read stuff like this and done some practice with them? (Not a specific endorsement of this book per se, just an arbitrary Google result that seems proper as an intro. A more thorough take can be found here - I would suggest you bookmark it and don't read it until you're familiar with the basics)
If not, do so, and do a lot of practice with boxes, buildings, fences, stacks of books and other things with lots of straight lines and right angles until you're familiar with it before moving on to more curved things.
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Re: adding depth to artwork with no depth perception?
With excellent art, of course!