
GMDoom Plus is the first comprehensive doom wad loader for GameMaker Studio, it's capable of loading image and level data from a wad straight into your GameMaker projects.

The following features are either completely implemented or nearly.
*Load custom palettes
*Load graphics data ( sprites, patches, textures, flats )
*Load level data ( vertexes, linedefs, sectors, things, GL_Nodes )
*Level geometry construction

Todo:
*Finalize GL_Node reading
*Implement basic level collision routines

The main reason I'm posting this here is because in order for me to continue the project, I need a little bit of help deciphering gl_nodes. So far I've done a pretty bangup job of interpreting wad data all on my lonesome, as you can see from the images I've made some pretty big strides in this project. But i'm having issues when it comes to reading the data for GL_Segs from wads that have ran through glbsp version 2.24. The results that I'm getting seem to contradict what's written in the gl_node specifications section on this page: http://glbsp.sourceforge.net/specs.php
Out of curio, are there any developers here on the forum that are experienced enough in the gl_node specifications to possibly point me in the right direction?