The story of this mod goes back a year or two:
Spoiler:Now that you are done reading that block of text (or just skipped over it) I am here to tell you about the wad.
It has no name, I just call it my pistol mod.
I am proud of it, and I like it enough that it is actually part of my autoload file!
It makes the pistol semi-automatic, and always perfectly accurate. Because of this, it replaces the chaingun as a sniper rifle, and makes it usefull throughout the entire game.
In it's current (final) state, it does not just redefine Pistol, it actually does use a custom player class.
There are two versions:
GPistol.wad: which is the normal wad file:https://drive.google.com/file/d/0B0cmUB ... sp=sharing
and
GPistol-Classic: which is my attempt to make it look more like the original.(It includes PISGA0):https://drive.google.com/file/d/0B0cmUB ... sp=sharing
Credits:
Xaser: In his mod Parkour, the user can re-fire the pistol at any time during it's firing animation, by way of A_Weaponready.
Tapwave: Detailing how to replace the pistol in this thread:http://forum.zdoom.org/viewtopic.php?f=3&t=30567
For people who are curious, here is the original version:https://drive.google.com/file/d/0B0cmUB ... sp=sharing