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ZDoom 2.8.1 Released
Posted: Mon Feb 22, 2016 5:34 pm
by randi
ZDoom 2.8.1 has been released. This is primarily a bugfix version over version 2.8.0 with some small additions:
- #region/#endregion is now supported for text lumps. ZDoom doesn't do anything with them but ignore them, but this allows editors to treat them however they like.
- Better localizability of the menus.
- Terrain definitions can now be optional.
- Walking into an area with a reverb effect no longer mutes all sound.
- Heretic's time bomb artifacts now spawn in the proper locations.
- Heretic's powered firemace balls once again seek their targets.
- The whirlwind attack used by Heretic's Ironlich sometimes fizzled out immediately.
- Instant sector movement actions are again instant.
- Various other minor fixes.
Re: ZDoom 2.8.1 Released
Posted: Mon Feb 22, 2016 6:28 pm
by Major Cooke
Thanks randi!
Re: ZDoom 2.8.1 Released
Posted: Mon Feb 22, 2016 10:14 pm
by Rachael
Cool stuff

Re: ZDoom 2.8.1 Released
Posted: Tue Feb 23, 2016 3:11 am
by Graf Zahl
GZDoom will follow later today.
Re: ZDoom 2.8.1 Released
Posted: Tue Feb 23, 2016 3:38 am
by Siberian Tiger
Graf Zahl wrote:GZDoom will follow later today.
Awesome!
Re: ZDoom 2.8.1 Released
Posted: Sat Mar 05, 2016 2:54 pm
by Enjay
Just dropping in because I did a git update and saw the huge number of changes, fixes, additions and, of course, a new version and even news of progress on DoomScript. Wow!
Thanks very much to everyone who is continuing to work on ZDoom. Amazing stuff.
Unfortunately, I'm going to have to crawl back under my rock again as real-life busyness continues to make anything resembling fun impossible. Completely fed up and miserable. It's been awful for nearly two years. Hoping it might start, finally, getting better around June time. I'll have to wait and see though.

Re: ZDoom 2.8.1 Released
Posted: Sat Mar 05, 2016 4:11 pm
by Major Cooke
God speed, Enjay! I'm hoping for ya!
Re: ZDoom 2.8.1 Released
Posted: Sun Mar 06, 2016 12:38 am
by Nash
So relieved to hear from Enjay. :D
Re: ZDoom 2.8.1 Released
Posted: Sun Mar 06, 2016 6:05 am
by Rachael
Nice to hear from you, Enjay! I hope you get some relief soon.
Re: ZDoom 2.8.1 Released
Posted: Mon Mar 28, 2016 12:27 am
by Redfox123
are we allowed to post here
Re: ZDoom 2.8.1 Released
Posted: Mon Mar 28, 2016 1:21 am
by wildweasel
Redfox123 wrote:are we allowed to post here
If you have a point to make to the discussion, yes. But you can't start threads in News.
Re: ZDoom 2.8.1 Released
Posted: Fri Apr 08, 2016 11:06 am
by Oberron
Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
Re: ZDoom 2.8.1 Released
Posted: Fri Apr 08, 2016 11:18 am
by wildweasel
Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.
Re: ZDoom 2.8.1 Released
Posted: Fri Apr 08, 2016 11:19 am
by Accensus
Left Alt+Enter works only if enabled from Misc menu in Options. Just sayin'.
Re: ZDoom 2.8.1 Released
Posted: Sat Apr 09, 2016 9:22 am
by Oberron
wildweasel wrote:Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.
Thanks Weasel. I would try that.