I guess, everyone here knows about the new incoming Doom game, and there were many mods that are simulates the new Doom gameplay and features.
But one good day I asked myself: "What will be, if I combine the old good classic with things that were shown in the trailer?".
And so, after a months of part-time work, I could show you what done so far.
At this moment, that little mod include:
-Completely redone arsenal, partially based at new Doom weapons;
-New monsters, also partially based on new Doom beasts! Currently done: Zombieman, Sergeant, Imp, Pinky, Spectre, Baron, Cacodemon, Lostsoul, Cyberdemon, Chaingunner (So the first and the second episodes of The Ultimate Doom is fully playable now);
-Weapon upgrade system: you can find the upgrades for your weapons and unlock the additional fire modes (Currently only for shotgun and rifle);
-Grenade throwing ability (They are VERY powerfull and quite rare, so think twice before using them);
-Melee combo system! (Usefull when you out of ammo, or just want to save it for another time, obviously "Upgradeable" with berserk);
-Revenant morph rune! (Rarely spawns instead of blur sphere. Carefull: you can't pickup anything in revenant form. Press the "Weapon special" button to unmorph.);
-A new gore system for replaced monsters!;
-Some weapons has second, and even third fire mod (For example: you can detonate your rockets from RL in the air with alt-fire).
IMPORTANT: This thing was tested only at dev. builds of GZDoom. Compability with other ports/versions is not guaranteed!
Future plans:
Spoiler:If you want to help me:
Spoiler:Credits (I REALLY need your help here)
Spoiler:Some screenies:
Spoiler:Download:
Main link: http://www.mediafire.com/file/7440j1puf ... M24.v2.zip
Version without monsters (If you want to play in it with some custom monsters): http://www.mediafire.com/file/gb0mgv5cm ... nsters.zip
P.S.: I'm so sorry for my horrible English =(



