[WIP] Duke Ain't Doomed

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xenoxols
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[WIP] Duke Ain't Doomed

Post by xenoxols »

Image
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As you can see, this mod puts Duke Nukem in doom. That's pretty much it. I'll release when I get a bfg replacement and finish the credits. Also, in case you are wondering I put it as clip and not magazine on purpose, it just seemed appropriate.
Weapons:
Spoiler:
Failure
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Re: [WIP] Duke Ain't Doomed

Post by Failure »

Can't wait to test that good lookin' pistol and that AR.
Scuba Steve
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Re: [WIP] Duke Ain't Doomed

Post by Scuba Steve »

xenoxols wrote:Duke's trusty M1911, despite only briefly having it in a game that shall not be mentioned
Speak for yourself; I got the achievement for carrying it through the entire game!
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LkMax
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Re: [WIP] Duke Ain't Doomed

Post by LkMax »

"Damn, I'm lookign good". ;)
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chronoteeth
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Re: [WIP] Duke Ain't Doomed

Post by chronoteeth »

you know, im thinkin that this, while bein really well animated and better than before, rely on a lot of the same sound effects that have been used a lot in the past. Maybe its time to get some new ones? Plus maybe some new muzzle flashes to boot.

Also you've used that DN3d shotgun so much that i think it may be getting back into its overused status from years ago lmfao
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xenoxols
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Re: [WIP] Duke Ain't Doomed

Post by xenoxols »

Heh, yeah thanks for the advice. I've been replacing a lot of sounds and will make more duke3d-ish muzzle flashes, but I can't find a suitable replacement for the shotgun. Any suggestions?
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ZioMcCall
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Re: [WIP] Duke Ain't Doomed

Post by ZioMcCall »

Can't wait for a beta version.
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xenoxols
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Re: [WIP] Duke Ain't Doomed

Post by xenoxols »

There was going to be a release soon, but real life got in the way. So probably won't happen this week.
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Crudux Cruo
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Re: [WIP] Duke Ain't Doomed

Post by Crudux Cruo »

Its ok i only saw this 2 days ago. Looks great. BTW, you've come a long way in the past year or so with your mods, just thought i'd say that
ShadDilluca
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Re: [WIP] Duke Ain't Doomed

Post by ShadDilluca »

Need audio? I can help/make
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JudgeGroovy
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Re: [WIP] Duke Ain't Doomed

Post by JudgeGroovy »

Looking forward to this, no rush buddy, Duke fans are a patient lot. :D
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Orangewaggs
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Re: [WIP] Duke Ain't Doomed

Post by Orangewaggs »

You could always use the plasma cannon from Duke 64 as the BFG replacement... im sure you can find the sprites somewhere.
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EddieMann
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Re: [WIP] Duke Ain't Doomed

Post by EddieMann »

xenoxols wrote:Image
Image
Image
Image
Image
As you can see, this mod puts Duke Nukem in doom. That's pretty much it. I'll release when I get a bfg replacement and finish the credits. Also, in case you are wondering I put it as clip and not magazine on purpose, it just seemed appropriate.
Weapons:
Spoiler:
The M.U.R.Y.K.A rifle's a Hi-Point carbine with an M16 carrying handle!
Irozu
Posts: 1
Joined: Fri Sep 14, 2012 5:40 pm

Re: [WIP] Duke Ain't Doomed

Post by Irozu »

Sorry to Bump but will this ever be released ?
Dr.Haxxor
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Re: [WIP] Duke Ain't Doomed

Post by Dr.Haxxor »

I'll release when I get a bfg replacement and finish the credits.

You could possibly replace the bfg with the shrink ray, devastator, or freeze thrower. Those are excellent Duke weapons after all.

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