ZDoom 2.8.0 and ACC 1.55 released

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randi
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ZDoom 2.8.0 and ACC 1.55 released

Post by randi »

After 2.5 years, there's finally a new release of ZDoom and a new ACC to go with it. Visit the download page to get them. There have been significant changes to ZDoom over the years, including:

Mac OS X
The OS X version of ZDoom now features a native Cocoa back end that significantly increases performance, in many case doubling frame rates, and is also more stable than the previous version.

Linux
Linux now uses SDL2 which can produce less frame jitter with high frame rates, has some vsync support, and fullscreen is now a "desktop fullscreen" mode.

Windows
ZDoom already worked great on Windows, so nothing has changed here.

Everything else
A fairly complete list of changes since 2.7.1 is available [wiki=Version_history#2.8.0]on the wiki[/wiki]. I'll probably pick out some highlights to list here eventually. Maybe. Or just read the comments for this post, since other people already did it.
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Siberian Tiger
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Siberian Tiger »

WOO!

Anything new or unique about this version of ZDoom? I apologize, I don't really monitor the commits on ZDoom's repo on GitHub.
Last edited by Siberian Tiger on Fri Feb 05, 2016 7:05 pm, edited 1 time in total.
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Rachael
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Rachael »

Quite a lot, I am sure. XD

If I remember right, this one has quite a lot of DECORATE and ACS enhancements, and some internal code refactoring.
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Major Cooke
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Major Cooke »

Go look at the wiki. And yes. A LOT of new decorate functions. I hope you enjoy them as much as I do. :D
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Eevee »

Taken from the version history on the wiki. I combed through git a bit to find some things that were overlooked, but there were almost 1800 commits, so this is probably not exhaustive.
Last edited by Eevee on Fri Feb 12, 2016 5:29 pm, edited 3 times in total.
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Siberian Tiger »

Great stuff!
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edward850
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by edward850 »

Eevee wrote:I don't think this is exhaustive — someone would have to comb through the last couple years' worth of commits to make sure.
Indeed it isn't. It's missing some more recent stuff such as removal of player start limitation allowing for "clown-car" spawns, more compatibility additions such as for TNT Map31 infamous Yellow keycard, OpenAL (although that's absent from the official builds), filters, critical fixes for garbage collection in the ACSVM and interpolation, smoother interpolation transitions for platforms, a rather dramatic rewrite for object positioning for improved interpolation code, fixed the RNG table offset bug in saved games...

Yeah. I don't think there will ever be a complete list of changes. You know what? That's the game of this release. Jump in and try everything.
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Nash
 
 
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Nash »

Where can I find which commits have any new tags added? I'm looking through the TortoiseGit log but it doesn't seem to show at which point were tags added...

(Reason: I need some references to decide where to add tags for GZDoom-GPL)
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by _mental_ »

It's quite easy on GitHub website: https://github.com/rheit/zdoom/tree/2.8.0
The complete list of tags: https://github.com/rheit/zdoom/tags
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Nash
 
 
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Nash »

_mental_ wrote: The complete list of tags: https://github.com/rheit/zdoom/tags
This was the information I needed, thanks. :D
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by LkMax »

I think I know the answer but just to be sure, can I reuse my zdoom.ini from the older version (2.7)? I don't want to change quite a lot of settings and paths again.
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edward850
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by edward850 »

That's why it's an ini file. ;)
Edward-san
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Edward-san »

Why is the SpawnParticle thing not included in the 2.8 changelog? It should be!
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Graf Zahl
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Graf Zahl »

Because that log misses lots of stuff. The thing that's most important to me (sector movement interpolation is finally working correctly) is also not mentioned.
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LkMax
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Re: ZDoom 2.8.0 and ACC 1.55 released

Post by LkMax »

edward850 wrote:That's why it's an ini file. ;)
I'll take that as a yes, sorry for the stupid question. :P

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