Light level of top surface of 3D floor
Posted: Thu Dec 31, 2015 6:11 pm
Say I have a dark room, and I want to use a 3D floor to stick some bright lava at the bottom. How do I control the light level of the top outer surface of that floor?
The light level of the control sector only applies inside and below the floor. The light level of the real sector's floor only applies to its actual floor. The light levels of the control sector's floor and ceiling don't seem to affect anything at all.
Is this possible? If not, should it be possible? (Maybe apply the control sector's UDMF floor and ceiling lights to the outside of the rendered floor, so existing maps that use 0 won't change? Don't know what you'd do for Hexen or Doom maps.)
The light level of the control sector only applies inside and below the floor. The light level of the real sector's floor only applies to its actual floor. The light levels of the control sector's floor and ceiling don't seem to affect anything at all.
Is this possible? If not, should it be possible? (Maybe apply the control sector's UDMF floor and ceiling lights to the outside of the rendered floor, so existing maps that use 0 won't change? Don't know what you'd do for Hexen or Doom maps.)