Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)

Post by Dynamo »

Image

Welcome to my humble shop, where everything is on the house. Because lately I've made several threads showcasing some resources I've brought for the community to use, I figured I might as well make a single topic and update it whenever I have something new to show. Most of this will be rips from old games (I don't take requests in that sense), but in case I have something custom made I'll put it here as well.

If you want to see the goods, get caught up with these :)

Image
Spoiler: CYBERMAGE: DARKLIGHT AWAKENING Resources
Image
Spoiler: ERADICATOR Resources
Image
Spoiler: DISRUPTOR Resources
Image
Spoiler: REALMS OF THE HAUNTING Resources
Image
Spoiler: TARGET Resources
Last edited by Dynamo on Mon Sep 04, 2017 4:54 am, edited 47 times in total.
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Prime Target)

Post by Dynamo »

Image
Spoiler: PRIME TARGET Resources
Image
Spoiler: DAMAGE INCORPORATED Resources
Image
Spoiler: QUIVER Resources



Miscellaneous Stuff
Spoiler: Miscellaneous Stuff
Custom Stuff
Well, my artistic skills are unfortunately non-existant (a big regret of mine), but the few stuff I've done (more or less) I will post here:

Image
Here's a few banners done using the action doom banner as a base. I planned to use these in a duke nukem 3d map, but may be useful for any urban decoration. I might make more in the future.

Image
Here's some paintings assembled from the stage select in Kid Icarus Uprising which can be used to decorate houses or mansions.

Image
A big painting depicting a Casino, can be put on the walls for a casino or another affluent building.

And that's it for now.


You may also be interested in:
Image
Diopticum - Game Resources - by the great Diodeus!
Image
Zero's Resources by Zero X Diamond!
Image
Game Rips by torridgristle!
Image
Ozy81 Rips by the tireless Ozymandias81!

Happy dooming!
Last edited by Dynamo on Thu Jul 19, 2018 12:45 pm, edited 12 times in total.
User avatar
phantombeta
Posts: 2011
Joined: Thu May 02, 2013 1:27 am
Graphics Processor: nVidia with Vulkan support

Re: Dynamo's One-Stop Resources Shop (NEW! Prime Target)

Post by phantombeta »

This is awesome. You're awesome :D
Keep 'em coming :D
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

Post by Dynamo »

New rip now available, Disruptor! A lot of people tried to open this one but it's finally been done! A bit of a WIP atm but it's sure to please. The sprites and most of the game's graphics are in the first post, but there's more:

The Disruptor texture pack, ready for Builder use can be found here.

Enjoy :D

I've also uploaded a bunch of texture and sound packs in the Misc section, hope they come in handy :)
Last edited by Dynamo on Tue Dec 15, 2020 7:26 am, edited 7 times in total.
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

Post by YukiHerz »

You are amazing!
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

Post by Dynamo »

Thanks :D But the better recognition goes to hard-working people like Yagotzirck, whose amazing skills made the difference with these rips. I hope people find use in them at any rate.
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by Dynamo »

I've updated the thread with another package, this time Damage Incorporated, the marathon engine game. Enjoy! :D More to come soon hopefully!
User avatar
HMNuke93
Posts: 62
Joined: Sun Apr 21, 2013 4:05 am
Location: Deadside, Marrow Gates

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by HMNuke93 »

Great job on these! Would be great to get Last Rites & Killing Time rips.....I tried to rip LR, but TiledGGD messes up the palette making it too dark.
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by Dynamo »

Thanks! I really appreciate the support, and yes, Last Rites (alongside some others) is definitely planned for the future :wink:
User avatar
mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by mutator »

This is great stuff :) are you planning to make mod with these sprites or just put the frames?
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by Dynamo »

Thank you :) Well, I am using some of this stuff for some mods I am working on, yes, but the main purpose of this thread is to give the community access to these resources, in the hope that they can be used to make interesting zdoom/eduke maps and mods. Personally when it comes to mapping and modding in general I get heavily inspired by playing other games so, I can see that for some people it works the same way.
User avatar
mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by mutator »

you know what my plan is? :) I want to make mod with hd guns with very smooth animations and add campaign into it so the mod has realistic weapons and the separate campaign megawad.. I think of completing rage mod for doom if you ever heard of that game :)
User avatar
Yagotzirck
Posts: 15
Joined: Sun Dec 06, 2015 11:57 am

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by Yagotzirck »

HMNuke93 wrote:I tried to rip LR, but TiledGGD messes up the palette making it too dark.
That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved :wink:
Also if you could share what you discovered so far about LR that would be useful since that would speed up the process, at this point I've only understood the weapons' files(.SIF) and where the palettes are stored
User avatar
HMNuke93
Posts: 62
Joined: Sun Apr 21, 2013 4:05 am
Location: Deadside, Marrow Gates

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by HMNuke93 »

Yagotzirck wrote:
HMNuke93 wrote:I tried to rip LR, but TiledGGD messes up the palette making it too dark.
That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved :wink:
Also if you could share what you discovered so far about LR that would be useful since that would speed up the process, at this point I've only understood the weapons' files(.SIF) and where the palettes are stored
The graphics are stored in the .lif files (miss01.lif,ecc....). They're found at the beginning of the file (at least in TiledGGD) and their tile size is 8x8. Each .lif file has its own palette, which is stored at 50000 offset,its format is 3 bytes x colour,RGB. Thank you for the info about the palette,but unfortunately im a real noob and i don't know how to multiply the palette colors :(
User avatar
Yagotzirck
Posts: 15
Joined: Sun Dec 06, 2015 11:57 am

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Post by Yagotzirck »

If you're not practical with coding your own tools the easiest way is saving the palette with .pal extension, import it in slade then right click->Palette->Tweak, then set Luminosity to 200% twice.
Anyway I checked the beginning with 8x8 tile size like you suggested, but all I see is http://imgur.com/yKjr2YS
Some tiles in the middle vaguely make some sense, but size definitely isn't 8x8 :?

Return to “Resources”