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Healing weirdness

Posted: Tue Dec 01, 2015 4:25 am
by Blue Shadow
Tested with: 2.8pre-1848-g5cd8d5f

Start a game of Doom, reduce your health to something below 75 points, summon a medikit and pick it up. Your health will be fully restored, even though medikits only give you 25 points per pickup. Picking up a single health bonus send your health to 200.

I guess this is related to the recent addition of the HealthFactor skill property?

Re: Healing weirdness

Posted: Tue Dec 01, 2015 6:34 am
by _mental_
Fixed here. Have no idea why explicit assignment operator is used here :?