This is a simple modification I made to Brutal Doom v20 to fix an issue related to Chex Quest compatibility. While a lot of people may say this is silly or stupid to have Brutal Doom support that, BrutalV20 DOES already contain assets pertaining to Chex Quest, but it's just a little broken (Until now). I should warn you, before you throw out your old Brutal Doom PK3, that this DOES break compatibility with the regular Doom IWADS As it's a modification of Brutal Doom, it should work on any source port that Brutal Doom v20 does (Mostly ZDoom-based)
The mod at work:
The download:
http://www.mediafire.com/download/sj5dl ... alchex.pk3
DISCLAIMER: I do not take claim to any of the assets in this PK3. The code is from Sergeant Mark IV's Brutal Doom (With some slight modifications done by myself), as well as the graphics (Though he supposedly took them from other sources). All assets belong to their respective owners.
OTHER NOTE: This project is unrelated to Sergeant Mark IV's April Fool's joke (I didn't even learn about it until after I finished this), as it still uses regular Brutal Doom weapons
Brutal Chex Quest
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Chex Quest
I'm not sure if this one even makes that much sense. It's more Brutal Doom the Echidna in Chex Quest than it is a Brutal Chex Quest, but alright.
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Re: Brutal Chex Quest
I know, it's not like Mark IV's video, but again, this is just to fix a game-breaking glitch in regards to Brutal Doom in Chex QuestJaxxoon R wrote:I'm not sure if this one even makes that much sense. It's more Brutal Doom the Echidna in Chex Quest than it is a Brutal Chex Quest, but alright.
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Re: Brutal Chex Quest
this is a game that can benefit from Brutal more than anything else as the original was extremely tame and aimed at children, and instead of monsters dying they would just get teleported away to safety. So a Brutal version is like the total opposite and that's how it works so well. I do hope you will remove the marines and guns and give Chex his normal weapons, his battery powered noodle fork should get the Flemoid monsters tangled up in it, ripping them to shreads!
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Re: Brutal Chex Quest
My thoughts exactly, with opposites attracting. Really, the goal of this is to just make Brutal Doom work with Chex Quest. Also, sadly, the spork(Chainsaw) doesn't quite work. If picked up and deselected, it cannot be reselected.BFG wrote:this is a game that can benefit from Brutal more than anything else as the original was extremely tame and aimed at children, and instead of monsters dying they would just get teleported away to safety. So a Brutal version is like the total opposite and that's how it works so well. I do hope you will remove the marines and guns and give Chex his normal weapons, his battery powered noodle fork should get the Flemoid monsters tangled up in it, ripping them to shreads!