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How to Doomify sprites?

Posted: Fri Oct 16, 2015 2:52 am
by Nash
I'm having a lot of trouble trying to get 3D renders to look "Doom-ey". I tried following this tutorial but I dunno, it still kinda looks meh.

(Ignore the faulty pose and lighting, this was just a quick render)

Should I adjust the lighting so that it is more extremely contrasted with strong shadows biased off to one side of the image? Currently the lighting is sorta global to simulate "realism"...

Anyone have any tips? The Doom sprites kind of look cartoony/game-ey but also realistic at the same time. So weird but so artistic.

Re: How to Doomify sprites?

Posted: Fri Oct 16, 2015 6:38 am
by demonimp
Looks like it is too sharp and clean.

Doom has a good amount of visible pixels. You need to make it more rough.

I would try this.
-blur / soften it a bit first, you are looking at the enemies in the game, not at your weapon
-pixelate it to have that good crispy doom taste on it
-one way to do it, is to first resize it to small size, and then resize back to bigger with the settings that don't soften pixels, but retains the sharp lines

Re: How to Doomify sprites?

Posted: Fri Oct 16, 2015 6:16 pm
by Sgt. Shivers
A little more contrast would be nice.

Re: How to Doomify sprites?

Posted: Sat Oct 17, 2015 2:10 am
by Nash
Gradient maps and a custom palette. I think it's starting to look more sprite-like now?! Man I wish there was a Blender shader that does this all in automation, would make pushing out frames that all have a consistent look without manual intervention a comfortable process.

Re: How to Doomify sprites?

Posted: Mon Oct 19, 2015 8:48 pm
by Marnetmar
Excuse me but the poor guy seems to have lost his wrists on his way to the softball game.

Re: How to Doomify sprites?

Posted: Thu Oct 22, 2015 7:21 am
by torridgristle
Lower the bump mappings on the hands or whatever's making it look like leather, add muscle shapes to the arms, squash it all down vertically 83% because the hands look tall as is and it's only going to get accentuated in-game, hard light from the left, soft rim lighting underneath but maintain a dark edge, don't be afraid to clip shadows to black because some of Doom's weapons have shadows with no detail in them and instead only black (like the back of the pistol), paint your textures using the Doom palette to begin with, set ambient light very low or to zero.

Re: How to Doomify sprites?

Posted: Thu Oct 22, 2015 10:37 am
by enderkevin13
Marnetmar wrote:Excuse me but the poor guy seems to have lost his wrists on his way to the softball game.
that made my day XD