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Dumb 4[WIP][Partially Dead](Git Release)

Posted: Wed Sep 30, 2015 6:03 am
by LolwellunTeapot
Image

For a while now I have been developing a modification to TPhentr's Doom 4 Weapon's mod called Dumb 4, Which is meant to emulate the feel and experience of the upcoming Doom 4 game.

Still heavily in progress, with a truckload of bugs, an explosion sound that doesn't even work, an exploitable double jump script, and me trying to learn (and not even try) a bunch of ACS, Dumb 4 is pretty messy in it's current state, But I am willing for some constructive criticism, some feedback and a few people to help me with the project.

Git release here

Other Downloads
ALPHA 1 DOWNLOAD :D
New version for non-SVN versions of (G)ZDoom
splatoon voice thingy
Spoiler: Videos (Sorted by oldest to newest in development)
Spoiler: Credits
Spoiler: Planned features

Re: Dumb 4: An Emulation of the Doom 4 Experience

Posted: Wed Sep 30, 2015 6:20 pm
by Valken
Videos look pretty good but the hires D4 guns just feels so out of place with regular doom sprites. Can you create a demake of the weapons down to 16 bit style pixel guns? It would fit better aesthetically.

Re: Dumb 4: An Emulation of the Doom 4 Experience

Posted: Wed Sep 30, 2015 9:03 pm
by LolwellunTeapot
Valken wrote:Videos look pretty good but the hires D4 guns just feels so out of place with regular doom sprites. Can you create a demake of the weapons down to 16 bit style pixel guns? It would fit better aesthetically.
This was my original idea to have Doom-like sprites of the Doom 4 weapons, But the problem is that I'm not a sprite artist, But you or someone else can contribute to make Doom-styled sprites of the Doom 4 weapons.

Re: Dumb 4: An Emulation of the Doom 4 Experience

Posted: Wed Sep 30, 2015 10:25 pm
by Jeimuzu73
A Doom 4 weapons mod already for Doom? Dagnabbit, I was gonna make something similar. But keep the sprites like that - they could simply do with a recolor to fit into Doom's world more easily.
Anyways, welcome to the ZDoom forums!

Re: Dumb 4: An Emulation of the Doom 4 Experience[WIP]

Posted: Thu Oct 01, 2015 1:27 am
by doony
when you will release it? I wanna play it =D oh yeah

Re: Dumb 4: An Emulation of the Doom 4 Experience[WIP]

Posted: Thu Oct 01, 2015 3:26 am
by LolwellunTeapot
doony wrote:when you will release it? I wanna play it =D oh yeah
I'm planning to release a debug build later in the future.

Re: Dumb 4: An Emulation of the Doom 4 Experience[WIP]

Posted: Thu Oct 01, 2015 4:23 pm
by Viscra Maelstrom
is the sound supposed to be so incredibly distorted in the first video

because it's making my ear-drums cry

otherwise, this is incredibly meta, seriously.

Re: Dumb 4: An Emulation of the Doom 4 Experience[WIP]

Posted: Thu Oct 01, 2015 7:19 pm
by LolwellunTeapot
Viscra Maelstrom wrote:is the sound supposed to be so incredibly distorted in the first video

because it's making my ear-drums cry
I don't know what happened with the audio in the video, Bandicam could have messed it up.

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Fri Oct 02, 2015 5:40 am
by cem26
Why just guns? it may be more better if you add some effects or sounds somethings

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Fri Oct 02, 2015 6:11 am
by LolwellunTeapot
cem26 wrote:Why just guns? it may be more better if you add some effects or sounds somethings
There are new SFX.

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Fri Oct 02, 2015 12:29 pm
by Viscra Maelstrom
i guess he meant the SFX from like the actual game, but that'd be a bit... hard... to get your hands on when the game hasn't even been released yet.

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Fri Oct 02, 2015 11:29 pm
by Jeimuzu73
I've downloaded and play-tested the mod. For the most part, the weapons are okay but I have some pointers:
  • The chaingun is tedious to use when it has to wind up and down every time during firing. Have alt-fire pre-spin the barrels so I can react faster with it.
  • Once you pick up the charge-burst shotgun, you can use Take_Inventory to get rid of the standard shotgun since that's no longer necessary.
  • The super shotgun's sounds are quieter than the shotgun's. You might want to replace them with louder sounds to give it a more menacing profile.
  • The super shotgun guy is also OP and can kill me in one hit.
  • The vortex rifle is very underpowered. You should buff the weapon's damage up so that it's worth using 10 cells to fire.
Other than that, is it okay if I take your mod and tweak it to make it work with Brutal Doom?

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Sat Oct 03, 2015 1:08 am
by LolwellunTeapot
MJ79 wrote:I've downloaded and play-tested the mod. For the most part, the weapons are okay but I have some pointers:
  • The chaingun is tedious to use when it has to wind up and down every time during firing. Have alt-fire pre-spin the barrels so I can react faster with it.
  • Once you pick up the charge-burst shotgun, you can use Take_Inventory to get rid of the standard shotgun since that's no longer necessary.
  • The super shotgun's sounds are quieter than the shotgun's. You might want to replace them with louder sounds to give it a more menacing profile.
  • The super shotgun guy is also OP and can kill me in one hit.
  • The vortex rifle is very underpowered. You should buff the weapon's damage up so that it's worth using 10 cells to fire.
Other than that, is it okay if I take your mod and tweak it to make it work with Brutal Doom?
I'll keep all of the problems in mind, but I've changed my mind about the Charged Shotgun getting rid of the regular shotgun since you can collect the regular shotgun and I think it would cause problems.
I'm trying to make the chaingun have a more better feel to is, that is for example, you can still fire when the gun is winding down and the fire rate has an acceleration-like feel as it speeds up when you fire but it slows down then you stop firing.
I'll try to find a more loud and sexy super shotgun sound.
I'll nerf the super shotgun guy's health a little bit.
The Vortex Rifle (now the Gauss Rifle)'s damage was intended for competitive play, but I don't know how to make the damage much more powerful in single player and co-op.

But anyways, Sure! You can make any modification to the mod.

Re: Dumb 4[WIP](1st Alpha release!)

Posted: Sun Oct 04, 2015 11:15 am
by TheRailgunner
LolwellunTeapot wrote: I've changed my mind about the Charged Shotgun getting rid of the regular shotgun since you can collect the regular shotgun and I think it would cause problems.
Just add an A_JumpIfInventory statement to the standard shotgun pickup directing it to an alternate state where the player is given ammo instead, but only if they have the Charged Shotgun.

Preferably, for this to work, you should have Shotgun replaced with an actor that spawns your shotguns (as opposed to having the weapon itself directly replacing Shotgun).

No, It's not abandoned.

Posted: Mon Oct 19, 2015 4:19 am
by LolwellunTeapot
Just to let people know, The project is not abandoned, It's just taking a long time for me to development anything possible in time and live up to peoples expectations. I'll release some more details soon (can't do it now since at the time of posting this I'm already going to bed.)