[RELEASE] - Fearrific (Project Brutality Revised)

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Vic7im
Posts: 1
Joined: Thu Sep 24, 2015 3:03 am

[RELEASE] - Fearrific (Project Brutality Revised)

Post by Vic7im »

Fearrific is an addon for the famous Project Brutality, a mod for the even more famous Brutal Doom. The purpose of the addon is to add more atmosphere by replacing lots of sounds as well as changing some stuff like sprites,brightmaps,weapons,monsters and music to give Doom a scary atmosphere without touching the run&gun gameplay at all.

http://www.moddb.com/mods/brutal-doom/a ... ty-revised

Demo Video: https://www.youtube.com/watch?v=lTAZHGP8qdY
Demo Video#2: https://www.youtube.com/watch?v=8WmOfBUsfRM

Changes:
New sounds for: Doomguy, Imps, Zombies Flesh Wizards, Lost Souls, Demons, Pickups, Secret Areas, AutoShotgun, SSG.
Increased bullet damage for HMG and Autoshotgun (slightly), slightly less recoil with Carbine
Faster, tougher Demons, tougher Flesh Wizards
Spectres are completely replaced by Nightmares
New sprites for Lost Souls/Phantasms
New ambient music (not shown in first demo video)
New brightmaps (not shown in first demo video)
New Splashscreen
New Menu Music
New Intermission Music

That said, enjoy the mod of the mod of the mod of the game, have fun!
-Vic7im

Credits:
Sergeant Mark IV: Brutal Doom
Project Brutality Team: Project Brutality
Z86: SBrightmaps
HellStorm Archon: Doom Ambient Pack
TheDarkArchon/Ezxariarch:Nightmare
MagicWazard:Phantasm
Ghastly_Dragon/Captain Toenail:Lost Soul

Links:
Doom Ambient Pack: http://forum.zdoom.org/viewtopic.php?f=19&t=45060
SBrightmaps: http://forum.zdoom.org/viewtopic.php?f=19&t=29792
All custom creatures: http://www.realm667.com/index.php/en/be ... -136-69621
User avatar
FrankADG
Posts: 36
Joined: Fri Jun 12, 2015 9:16 am

Re: [RELEASE] - Fearrific (Project Brutality Revised)

Post by FrankADG »

I think sound SSG need change. Too loud shot.
User avatar
-Ghost-
Posts: 1780
Joined: Wed Sep 08, 2010 4:58 pm

Re: [RELEASE] - Fearrific (Project Brutality Revised)

Post by -Ghost- »

Pretty cool addon, I think you should keep working on this and try to add as many spooky sounds as you can. In particular I think you should change switch, door, lift sounds etc as well.

One thing I've noticed though, is that I get some audio distortion and lag while playing on a high monster count map like the ones in Maps of Chaos Overkill. E1M1 ran okay, but I started getting weird audio issues in E1M2. EM1 has 181 enemies, and E1M2 has 292. I noticed I didn't have them when I took Fearrific off, and I've used other sound mods in the past, like Doom 3/PSX sounds without that issue. It could just be my sound settings, but I wanted to give you a heads up.

I don't know if I agree with completely swapping out the Spectres either, the phantoms are way more annoying in large numbers. You basically have to bump into them and take some damage to get a chance to shoot.

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