Wandering items

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N30N
Posts: 13
Joined: Wed Apr 22, 2015 8:32 am

Wandering items

Post by N30N »

Just a little mini-mod i decided to make where items (and barrels :lol:) are free to roam the map.

This mod is entirely code, but here are a few screenies with items not in their original positions.
Spoiler:
This mod won't work with zandronum (or atleast not 2.1 and older) because this mod uses a_setscale, which zandronum does not support.
It also won't work with other mods that replace items or pickups. Sprite replacements and enemy replacements should work fine.

Keys don't move for obvious reasons.

Download
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SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: Wandering items

Post by SamVision »

This can be either incredibly cute, or extremely scary depending on what little changes you apply to it.
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Kontra Kommando
Posts: 968
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Wandering items

Post by Kontra Kommando »

Cool, reminds me of what I did in Occultic Doom a bit. I was planning on making flying items, that attack you like a lost soul, and curses at the player.
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Wandering items

Post by Big C »

>Sentient barrels

Oh God, flashbacks to Hideous Destructor all over again. D:
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Hetdegon
Posts: 321
Joined: Sat Oct 30, 2004 12:55 pm
Graphics Processor: nVidia with Vulkan support
Location: Chireiden

Re: Wandering items

Post by Hetdegon »

This could be notably amusing in Oblige/Slige/Obhack/etc maps, given their tendency to cluster items together. Not bad.
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Vincent(PDP)
Posts: 60
Joined: Fri May 16, 2014 3:49 pm
Location: Sweden

Re: Wandering items

Post by Vincent(PDP) »

Hah! Nicely done! I like it. :D
I didn't expect them to wander all the time. When I read the post, I thought they would wander a little bit, then wait, and then continue wandering a little. :)

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