Let's revive this old memorable classic by creating the MoH:AA weapons for Doom!
So far, I've done a pretty much accurate version of the Beretta Model 34, an Italian Pistol.
Here's the gun in action:
You can get the weapons down there.
Beretta Model 34:
http://www.mediafire.com/download/f20aq ... eretta.zip
More weapons are to come...
Medal of Honor: Allied Assault, Weapons
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Medal of Honor: Allied Assault, Weapons
Welcome to the forums. I'd just like to make sure that you've made yourself familiar with our forum rules, and hopefully things will go swimmingly.
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Re: Medal of Honor: Allied Assault, Weapons
Very nice, I love the MOHAA weapons.
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Re: Medal of Honor: Allied Assault, Weapons
Were there supposed to be LowDef sprites in the wad? Your HiDef sprites all have the same names and so the Low-Def graphics are blank.
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Re: Medal of Honor: Allied Assault, Weapons
No, The HiDef sprites are meant to replace the LowDef sprites for preventing the gun from being too big. The HiDef sprites uses the same offsets and resolution as the LowDef spritesEffinghamHuffnagel wrote:Were there supposed to be LowDef sprites in the wad? Your HiDef sprites all have the same names and so the Low-Def graphics are blank.