Take a break!

Projects that alter game functions but do not include new maps belong here.
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Crudux Cruo
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Take a break!

Post by Crudux Cruo »

Hey guys, here's a minimod that is mostly made by johhny, I just thought it'd be nice to put in vanilla doom and share. Enjoy!
(Yes Johnny knows and has given me permission, for the watchdogs)

So... what does this mod do?

Its simple really, like in DCDEMO, you can smoke (gain 5 hp a puff for 6 puffs total), or drink (8,10, or 12 Armor per swig). Her'es a basic video on how it works. keep in mind no punching/kicking is included in this mod (I may add it but who knows?) bottom line... you have health and armor boosts in your inventory. you refill on cigs and booze every time you pick up a backpack. this is meant for maps like hell revealed, where its health packs are scarce, or armor is scarce.



Image
Image

http://www.filedropper.com/cc-takeabreak

Suggested mod combos:

Smart Scavenger
Nashgore
Smoothdoom or perkistan mod (i haven't tested this yet but you may have to add in the player codes if it changes the player definition)
any weapon replacer mod in general (you'll have to add the code in or cheat)
Hard doom maps/mapsets (hell revealed 1-2, memento mori 1-2, crazy.wad :P)

Want to add this to your favorite mod? EASY!

Code: Select all

Add this to the new player actor in your mod of choice:

player.startitem "cigarettes"
player.startitem "cigammo" 20
player.startitem "whiskey"
player.startitem "whiskeyammo" 20

Then, load this FIRST. that should do it. 
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Crudux Cruo
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Location: California

Re: Take a break!

Post by Crudux Cruo »

whoops i forgot to add the description! sorry for all you folks looking at this scratching your heads. also, i added a video explaining this. that and i should probably reserve the second post for updates/mod changes.

Updates: none yet.
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Tapwave
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Re: Take a break!

Post by Tapwave »

Really interesting idea, though the sprites need to be doomified. No need for punching and kicking, though! I find that taking a smoke at the demons and then tossing the used stub at them (for 1 damage? :v) is cool enough on its own.
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taufan99
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Re: Take a break!

Post by taufan99 »

An alternative source for health and armor is a good concept. Not only that, this mini-mod also executes it pretty well. I like it, but like what Tapwave said, the sprites should be given a DOOM-like feel.

Also, this is rather personal, but I suggest you also put other beverages, as well as some snacks.
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Crudux Cruo
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Re: Take a break!

Post by Crudux Cruo »

Hey, maybe soda's could give a speed boost or something, I like that!
Basically this a drag and drop from another mod, so I didn't have too many plans for it, but I"ll consider either reworking the sprites or even adding more stuff.
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4thcharacter
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Re: Take a break!

Post by 4thcharacter »

10/10, mod really does do it's job.
Crudux Cruo wrote:Hey, maybe soda's could give a speed boost or something, I like that!
Basically this a drag and drop from another mod, so I didn't have too many plans for it, but I"ll consider either reworking the sprites or even adding more stuff.
Or chocolates since most armies include them as a part of a combat ration and it would make a lot of sense to find them inside backpacks.
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Crudux Cruo
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Re: Take a break!

Post by Crudux Cruo »

Sure. Feel free to throw me any other ideas you have guys.
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Dr_Cosmobyte
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Re: Take a break!

Post by Dr_Cosmobyte »

Who do i have to contact if i'm willing to add this in a weapon mod i'm planning? You or Johnny?
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johnny
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Re: Take a break!

Post by johnny »

You don't even have to ask man, just go to town!
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Captain J
 
 
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Re: Take a break!

Post by Captain J »

since it has liquors and cigarettes, why not adding some snacks or beverages? or maybe different kind of liquors and cigarettes would be a good idea.
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Crudux Cruo
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Re: Take a break!

Post by Crudux Cruo »

wait, different kinds of liquor/cigarettes? i'm not sure how i would work that out practically. snacks or beverages I may do.
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Captain J
 
 
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Re: Take a break!

Post by Captain J »

Crudux Cruo wrote:wait, different kinds of liquor/cigarettes? i'm not sure how i would work that out practically.
well, it's easy if you can make their health or armor amount smaller to larger each. or just for a graphical variation.
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Dr_Cosmobyte
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Re: Take a break!

Post by Dr_Cosmobyte »

johnny wrote:You don't even have to ask man, just go to town!

Hell Yes! Thanks man! :)
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VriskaSerket
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Re: Take a break!

Post by VriskaSerket »

...Is it time for some cola?
Spoiler:
It's mostly something silly I came up with, but I actually went on and made a list of stats for each drink despite the fact that my low-tier modding skills prevent me from actually turning the idea into something functional.

I was also told to make cans. That's in progress right now, because why not.
Last edited by VriskaSerket on Wed Jul 01, 2015 12:01 pm, edited 1 time in total.
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Big C
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Re: Take a break!

Post by Big C »

Humbly requesting root beer, too. :D

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