Strain - ZDoom Enhanced version! (test release)

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EksFaktr
Posts: 125
Joined: Mon Sep 22, 2008 12:35 pm

Strain - ZDoom Enhanced version! (test release)

Post by EksFaktr »

Image
Hey guys, what's up? Yeah, just droppin' in to say hi and OH MY FGOD HERE COMES A PROJECT!!!

This is not the final version by any means, this is mainly just to get a group reaction and some help testing through the WAD to make sure all the replacements are behaving themselves. My plan eventually is to do some cleaning up on it, get the code to the point where it's not just mimicking DeHacked, and add some real enhancements to it (other than the new BFG, which I'll get to in a second).

Please let me know your opinions here and any feedback you have! Even if it's just "Why, this mod apparently sucks, good sir! Why not focus your much-vaunted time on something much more appropriate, such as that most Brutal of Dooms?" I'll take that too. I'll probably disagree, but I'll take it anyway, lol.

Currently known issues that WILL be fixed next release:
  • BFG blast is not replaced yet
  • Dead Polydrones only do burn damage once every 4 frames, due to the way DEH handled it.
  • Some sound replacements do not play yet. I still have to play through them all and figure out which ones are meant to go where
  • Turbo-imps DO NOT behave normally. Apparently they prefer blasting the wall to targeting their prey.
  • Holobot behavior may not be 100% correct
Any other bugs, PLEASE let me know

Screenshots below the spoiler line because I couldn't figure out the damned thumbnails :P
Spoiler:
Last edited by EksFaktr on Sat May 30, 2015 10:18 am, edited 2 times in total.
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wildweasel
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Re: Strain - ZDoom Enhanced version! (test release)

Post by wildweasel »

Ten years later and I still can't figure out how to get through Map02. =P
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EksFaktr
Posts: 125
Joined: Mon Sep 22, 2008 12:35 pm

ZDoom Enhanced version! (new version uploaded 5/30)

Post by EksFaktr »

Fixed a couple bugs and added the custom SNDINFO lump to the wad. Again, please let me know if there are any bugs in the game itself as this is exactly the stuff I'm looking for. Map glitches should already be taken care of, as I'm using the map data from the strainfix.wad version.
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Captain Ventris
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Re: Strain - ZDoom Enhanced version! (test release)

Post by Captain Ventris »

Ooh,was just thinking of sitting down to play through Strain. Glad to see a project like this.

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