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[wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zandro

Posted: Sun Apr 12, 2015 11:56 pm
by DOOMERO-21
Ok this mod was very optimized, removed unnecessary scripts and enhanced codes. Still need to fix some bugs and physics. Added mk3 arenas also an original way to get credits thanks to our thunder god Raiden XD . Included new skin for the player, a ninja costume and can be possible change the color.

other things for to do: enhance the code for activate the special moves, add throws (this is the most hardest part), enhance the physics (is a pain in the...), include a new system for see the special move of each char, include singleplayer mode (arcade ladder with Shao Kahn and Motaro).

video:



can be played online, but i want more this for duel (the winner telefrag the loser and that count a frag).

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 12:08 am
by Nash
Doomero, you continue to impress me with your crazy ACS hackery. :O I wonder if you'll eventually demake Mortal Kombat X into GZDoom? :O

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 12:18 am
by DOOMERO-21
Nash wrote:Doomero, you continue to impress me with your crazy ACS hackery. :O I wonder if you'll eventually demake Mortal Kombat X into GZDoom? :O
is possible if exist someone can rip each char, the stages, sounds, etc, my part is create the codes.

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 12:42 am
by Nash
I was just joking haha, MKX would look like crap in GZDoom without the fancy shaders and materials. Plus it's just really too complex to mimic in GZDoom, what with the detachable limbs, xray, etc... it would just end up looking like a poor man's Mortal Kombat X bootleg. :P

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 10:09 am
by DOOMERO-21
Nash wrote:I was just joking haha, MKX would look like crap in GZDoom without the fancy shaders and materials. Plus it's just really too complex to mimic in GZDoom, what with the detachable limbs, xray, etc... it would just end up looking like a poor man's Mortal Kombat X bootleg. :P
i know XD but is possible dude, the code could be similar to umk3 also the x ray could be possible if on the pc version removed the background texture and the health bars or any hud on the screen for take more easily each animation...but think about, 1 xray for 1 char apply to 25 enemies and they are 27 chars...27 x 25 xrays, that is sick...

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 12:18 pm
by Hetdegon
At this point I honestly believe DOOMERO can turn *anything* into a Doom mod.

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 1:17 pm
by Ozymandias81
Uhmm, I wonder if Doomero could bring Ultima Underworld II for Hexen at this point... It's a project I had in my mind 5 years ago, I have ALL resources from UW2 but the coding stuff could be a terrific pain-in-the-ass stuff...

BTW this UMK3 looks amazing, I wonder how Doomero will resolve such throws issue...

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Mon Apr 13, 2015 4:56 pm
by Dynama
Nash wrote:I was just joking haha, MKX would look like crap in GZDoom without the fancy shaders and materials. Plus it's just really too complex to mimic in GZDoom, what with the detachable limbs, xray, etc... it would just end up looking like a poor man's Mortal Kombat X bootleg. :P
YEY you can say that again
Image
http://forum.zdoom.org/viewtopic.php?f=19&t=46871

seriously though you don't disappoint doomero Keep up the good work XD

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Tue Apr 14, 2015 5:12 am
by Ozymandias81
@Doomero & Dynama
Found some enhanced stuff for UT2004 that could be useful for mod of yours, you'll just need to extract 'em:

http://www.peterissa.com/mkut-uk.html

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Wed Apr 15, 2015 2:12 pm
by mumblemumble
But can you run a dos version of doom, in a skulltag version of doom, in a zandronum version of doom?... ...sadly I'm sure this could be possible... If doom center reboot wasn't abandoned, I REEEEEAAAAAALLY hope this gets added to the arcade (assuming you let them..)

Neat idea by the way, incredibly impressive.

Re: [wip] ultimate mortal kombat 3 gzdoom/zdoom/skulltag/zan

Posted: Sat Apr 18, 2015 4:11 pm
by DOOMERO-21


multiplayer test