ACTOR BaronOfHellGreen : BaronOfHell replaces BaronOfHell
{
BloodColor "darkgreen"
}
ACTOR HellKnightGreen : HellKnight replaces HellKnight
{
BloodColor "green"
}
ACTOR CacoDemonBlue : Cacodemon replaces Cacodemon
{
BloodColor "blue"
}
ACTOR ArchvileYellow : Archvile replaces Archvile
{
BloodColor "yellow"
}
ACTOR LostSoulSmoke : LostSoul replaces LostSoul
{
+NOBLOOD
}
ACTOR SpectreBlack : Spectre replaces Spectre
{
BloodColor "black"
}
I made a decorate text file with containing only the above text. All the baddies blood colours change except the Spectre. For some reason the Spectre's blood just stays red. What am I doing wrong? I've tried it in the latest GZDoom (8th April) and ZDoom (12th April) dev builds from the DRD site...
15001 is the identifying DoomEd number for this new actor SBlack.
When you look at the list of all editor numbers used in the games ( http://zdoom.org/wiki/Standard_editor_numbers ),
you will find a large block of unassigned DoomEd numbers between 14165 and 32000.
For new actors I usually use numbers starting with 15001.
Spoiler:
If you do not use a DoomEd number for a new actor, then the editor, in my case GZDoom Builder, will not generate the Decorate
section and thusly you cannot insert the new actor into the game.