GZdoom RPG v0.98 Beta

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skaarjman
Posts: 33
Joined: Tue Mar 31, 2015 10:03 am
Location: done making ZDF free sprites

GZdoom RPG v0.98 Beta

Post by skaarjman »

-8 different classes with unique abilities.
-Easy inventory management system.
-Spellbar to bind any spell form your spellbook.
-Spell damage is based on spell power stat.
-Strength increases melee damage and DeathKnight spell damage.
-Defense reduces damage taken. 1 % of damage reduction, up to 75 %
-Agility increases melee attack speed and Rogue / Hunter damage.
-Haste rating decreases spell cast time.
-Intellect increases mana pool size and boosts mana regenetion over time.

GZDoom RPG Trailer !




//-----------------//
//Class Progress//
//----------------//

-Warrior 98 %
-Mage 99 %
-Priest 100 %
-Death Knight 100 %
-Warlock 100 %
-Hunter 97 %
-Rogue 99 %
-Paladin 100 %

Spoiler: Changelog
Spoiler: Screenshots v0.6.1
Download :

The link was removed by moderator due to advertising third-party website. (This is not the right place for that -mod.)
Last edited by skaarjman on Wed Oct 21, 2015 1:13 pm, edited 155 times in total.
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Tapwave
Posts: 2096
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Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: New gzdoom rpg

Post by Tapwave »

What do you need the login for?
Also the statusbar need some serious alignment work. It's all over the place and the bits don't fit in their respective slots.
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RUNSABER
Posts: 282
Joined: Thu Apr 02, 2015 8:42 pm

Re: New gzdoom rpg

Post by RUNSABER »

An interesting take on a Doom RPG. One that seems a bit more role-induced. Wrath of Cronos meets Doom, finally. I hate even remotely requesting a download link or expecting a beta, as I've lurked for long periods of time and see people asking such things. I'm impressed with your current progress, and dude, take your time on this release, so far it looks very handsome.
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skaarjman
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Joined: Tue Mar 31, 2015 10:03 am
Location: done making ZDF free sprites

Re: New gzdoom rpg

Post by skaarjman »

Login register system now fully works . I mean you need only 1 program and if you have gzdoom you can connect to your character from anywhere. It's based on dropbox.
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skaarjman
Posts: 33
Joined: Tue Mar 31, 2015 10:03 am
Location: done making ZDF free sprites

Re: New gzdoom rpg

Post by skaarjman »

Tapwave wrote:What do you need the login for?
Also the statusbar need some serious alignment work. It's all over the place and the bits don't fit in their respective slots.
Login works as you can play with same character from anywhere, where you got internet and Gzdoom.
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Henix_Aurorus
Posts: 108
Joined: Tue Aug 27, 2013 3:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: The Endless Void

Re: New gzdoom rpg

Post by Henix_Aurorus »

skaarjman wrote:
Tapwave wrote:What do you need the login for?
Also the statusbar need some serious alignment work. It's all over the place and the bits don't fit in their respective slots.
Login works as you can play with same character from anywhere, where you got internet and Gzdoom.
That's... actually a neat idea. I assume it works through the player's dropbox?

Might keep an eye on this if simply because effectively an automated cloud backup. :O
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skaarjman
Posts: 33
Joined: Tue Mar 31, 2015 10:03 am
Location: done making ZDF free sprites

Re: New gzdoom rpg

Post by skaarjman »

Henix_Aurorus wrote:
skaarjman wrote:
Tapwave wrote:What do you need the login for?
Also the statusbar need some serious alignment work. It's all over the place and the bits don't fit in their respective slots.
Login works as you can play with same character from anywhere, where you got internet and Gzdoom.
That's... actually a neat idea. I assume it works through the player's dropbox?

Might keep an eye on this if simply because effectively an automated cloud backup. :O
It works not through player's dropbox. It saves and reads data from server's dropbox.
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BFG
Posts: 603
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Location: Germany

Re: New gzdoom rpg

Post by BFG »

this'll work better with HERETIC :wub:
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real_trisk
Posts: 152
Joined: Wed Sep 24, 2008 11:19 am
Location: Minnesota, USA

Re: GZdoom RPG v0.4.8

Post by real_trisk »

Holy cow, this has the potential to be epic! Quite a huge undertaking, but if you can pull this off, it's going to beat out Stronghold for "most awesome game made with GZDoom!" Keep working, and I'll be watching! :)
MagicInventor
Posts: 1
Joined: Fri Sep 11, 2015 11:22 am

Re: GZdoom RPG v0.6.2

Post by MagicInventor »

where is the download link?
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skaarjman
Posts: 33
Joined: Tue Mar 31, 2015 10:03 am
Location: done making ZDF free sprites

Re: GZdoom RPG v0.6.2

Post by skaarjman »

MagicInventor wrote:where is the download link?
Everything is so fragmented and unfinished, thus it can't be played normally yet. There is still so many things to do.
When I'll complete most of the stuff I will upload it.

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