[RESOURCES] DoomNukem's shack of stuff nd shit.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
DoomNukem
Posts: 199
Joined: Sat Feb 09, 2013 7:39 pm
Location: 2km south of Копачи Village - Pripyat, Chernobyl.
Contact:

[RESOURCES] DoomNukem's shack of stuff nd shit.

Post by DoomNukem »

Image

So I thought id make a resources thread for people to use stuff, all of this stuff is free to use in whatever mod, frankensprite it, hack it to bits, do what makes you feel good.
Im not taking any requests at the moment, do not PM me regarding permission to use this stuff, just drop DoomNukem in the credits.

I'm also giving permission to pilfer trailblazers resources, which can be found here http://forum.zdoom.org/viewtopic.php?f=19&t=47494 , however please refer to wildweasel regarding assets created for Accessories to Murder

first up, here's some stuff I make randomly when bored, it's usually alternate weapon sprites for brutal doom however these can be used in AtM (pdw needs rejigging I think), I will update this as I go.

UAC PDW

Image

COACHGUN

Image

These, along with handed frames are available in a convenient redy-2-brutlal pack available here: https://www.dropbox.com/s/ltktgaelbkkpr ... k.pk3?dl=0

Here contains some unused trailblazer weapon sprites that never came to fruition, most of these are just single frames bar the colt, I thought someone might find useful:
Spoiler:
And some unused kick frames I made for AtM

ImageImageImage

Unused Guncaster Autocannon / Grenade launcher
Frames: https://dl.dropboxusercontent.com/u/979 ... vreign.rar

Image Image

Feel free to post any edit's or frankensprites here too!
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by loismustdie555 »

My face when that PDW.

Image
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by xenoxols »

Cool. I guess this is why my PM wasn't answered. No problem though.
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TiberiumSoul »

Jeezus Christ Doom, dem sprites!
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by SamVision »

I have a request, can you post here EVERYTHING you have made for the cancelled Brutal Doom weapon skins, incomplete or not.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

YES, it's so awesome.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by wildweasel »

Okay, since you say you're okay with it, I'll stop telling people to ask you about permission for the Accessories to Murder sprites.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

guess this belongs here then :wink:

duke doodles:
dukenukemforever.PNG
longslides:
longslides.PNG
User avatar
DoomNukem
Posts: 199
Joined: Sat Feb 09, 2013 7:39 pm
Location: 2km south of Копачи Village - Pripyat, Chernobyl.
Contact:

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by DoomNukem »

osjclatchford wrote:guess this belongs here then :wink:

duke doodles:
dukenukemforever.PNG
longslides:
longslides.PNG
really really like that longslide, good work!
wildweasel wrote:Okay, since you say you're okay with it, I'll stop telling people to ask you about permission for the Accessories to Murder sprites.
Uhh yeah Im cool with it now, but you put a lot of effort into ww_doomnukem so it is your call, if you have any objections I can respect that.
xenoxols wrote:Cool. I guess this is why my PM wasn't answered. No problem though.
Nah, sorry man trump that up to laziness, my apologies I procrastinate for some unknown reason and then I never end up sending a message back because I forget about it.
SamVision wrote:I have a request, can you post here EVERYTHING you have made for the cancelled Brutal Doom weapon skins, incomplete or not.
I more or less have, unless by that you mean you want me to link the brutal doom pack, here: http://www.moddb.com/mods/brutal-doom/a ... ack-test-3

"Im not taking any requests at the moment"....
rather than being a dick and saying something vapid like "hurr durr guess reading isn't everyone's forte" i'll attempt to oblige, it's not like its a hard task.

Im not holding man, that is pretty much everything.

Basically, all the stuff I did for the brutal pack, is in the brutal pack. I stopped working on that brutal pack the minute pillow began discussing trailblazer with me, so there really isn't much passed what is already available. At one point I considered remaking the pack but they turned into the newer AtM sprites. I did do these two piece of shit and there is a weird Sten thingy sitting around somewhere, feel free to use them, but that's all there is.
Spoiler: garbage
ill probably do a few more things for brutal doom and they'll be posted in this thread, but that is all hypothetical right now, check back later if you're super keen.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

DoomNukem wrote:really really like that longslide, good work!
:oops: thanks. the hard work is all yours. I cant take credit.
all i did was fudge it up a bit. I felt i should tread softly with your work as it's of such high quality i never wanted to make a lash up of it with my amateur skills (or lack of LOL) tainting it forever more... :|

...buzzin' that you like it though :D

and while I'm at it:
degolz.PNG
degolz.PNG (9.61 KiB) Viewed 18796 times
because someone was gonna anyway and it might as well be me...
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

Rail Gunner aught to post some edits here.

Here is something I did a while ago for Brutal Doom Hellfest. It's for dual wielded pistols, here is the right handed pistol reload.
Attachments
RIGHTRELOAD.png
RIGHTRELOAD.png (13.36 KiB) Viewed 18733 times
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

yet more doodling! I just love working with doomnukem's stuff!
colt45 2tone.PNG
colt45 2tone.PNG (4.98 KiB) Viewed 18641 times
Its a little bit of all the coltyness that has come before: trailblazer unused colt as a base, sidekick's H&K style 'indentation/ridge' at the front of the slide and AtM's colt breach. I think it turned out rather nicely truth be told...
as for the two-tone nickel/blued colour-scheme it is, of course, inspired by the t800's sidearm of choice from terminator2 which (after I watched it last night) I could not get out of my head.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Slax »

Carbine Dioxide wrote:Rail Gunner aught to post some edits here.

Here is something I did a while ago for Brutal Doom Hellfest. It's for dual wielded pistols, here is the right handed pistol reload.
Image
You see the mess of angles, yes?
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TheRailgunner »

Slax wrote:
Carbine Dioxide wrote:Rail Gunner aught to post some edits here.

Here is something I did a while ago for Brutal Doom Hellfest. It's for dual wielded pistols, here is the right handed pistol reload.
Image
You see the mess of angles, yes?
ImageImage

Someone said something about edits, yes? Objectively, though, Carbine's version is closer to DN's style in terms of shading and details, even if the angles are basically broken.
User avatar
skyrish10
Posts: 576
Joined: Sat Apr 02, 2011 3:52 am
Operating System Version (Optional): Windows 7
Location: Lireo, Encantadia

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by skyrish10 »

*deleted*
Last edited by skyrish10 on Sat Feb 21, 2015 1:36 am, edited 1 time in total.
Post Reply

Return to “Resources”