DooM 3: Mr. Smiley Head's Safari II
An unofficial/fanmade sequel to the original DooM 3 (1994)
LATEST VERSION:
ModDB: http://www.moddb.com/mods/mr-smiley-hea ... -v050-beta
Current Version: Beta v0.52
GitHub: https://github.com/Kizoky/Mr_SmileyII
Short story:
"Test" video (0.49 Beta)(outdated)After Smiley defeated the giant Spider, he went home, and slept for 12 years. After 12 years, many strange things occured..
Screenshots: (last updated: 30.08)
Spoiler:Please report all glitches and bugs!
Alpha 0.2 update:
Spoiler:Alpha v0.3 update:
-Added new Baseball bat sprite and made changes to the smooth animation
-Added new sprites for Chicken Launcher
-Added updated Level 03
-Made changes to the HUD (Smiley face offset, and Green line disappeared)
-Added Blue Ghost (Can shoot 2 Blue Pacmans, and is faster | 25% Chance of being spawned by the game)
-Added multiple colors of Power Rangers (It is not available in the levels yet)
-Added new death sound for the player
-Added new sprites and sounds for Arachnotron (Hello Kitty)
-The volume of the game's sounds has been decreased (Ear rape!)
-Removed lot of Hugaholic Barneys from Level 02
-Added experimental ZDoom demos (Probably It will get deleted as no one has the same build that plays this mod)
-Removed Titlemap
-Added DOOM1 textures (for Doom 1 levels)
-Updated a few maps
Spoiler:Alpha v0.3.1 update:
-Reverted back old Smiley II assets (No more Red gloves, ugly status bar)
-Mr. Smiley Head's Safari levels are now fully playable (E1M1 --> E3M9)
-Fixed missing DOOM1 textures on Smiley I levels
-Balanced the maps a bit on MAP01, and MAP02
-Added MAP03 (It is now finished, and can be played)
-Fixed doors not being able to open on MAP02
-Made MAP02 less "confusing" (Check for Silver colored textures on doors)
-Ugly texture align fixes on MAP01, MAP02, and MAP03
-Spider Mastermind is now invisible (Like Spectre, Originally it was invisible in Mr Smiley I.)
-Fixed missing textures on Smiley II levels
-Multiplayer support (co-op, no DM, you can play Deathmatch in Smiley I levels, but not in Smiley II)
Spoiler:Alpha v0.3.2 update:
-Fixed Chicken Launcher (rescaled the sprites, again, this time It was SLADE that screwed up things and I didn't check it)
-Weapon bob animations are back (Zandronum can wait)
-Made some minor changes to MAP02:
;Added teleporters (and a sector) to various places where you can't get out
;Added small structures or details to the level
-Balance to the levels:
;MAP02 -- Removed 200+ monsters from the level due to dying more often
;MAP02 -- Placed Health packs, and ammos to various places on the map
;MAP03 -- Removed several monsters (about 50-100+)
;MAP03 -- Placed more health packs and ammos (That feeling when you get killed several times on your own map..)
-Fixed glitchy Plasma Gun (a sprite was missing)
Spoiler:Beta v0.40 update:
-Updated pk3 structure (Many thanks to Ozymandias!)
-Added new Door textures (STAY BACK!)
-Removed some unused/useless Textures/Patches from the mod
-Fixed some texture issues (A single black line can make a huge difference)
-Updated MAP01 (Balance fix, incorrect secret fixes, and "STAY BACK!")
-Updated MAP02 (Fixed many many issues found in the map, hopefully I don't have to open this map ever again)
-Updated SuperShotgun sprites (It needs to be redrawn)
-Added new Shotgun sprites (More cartoon, less realistic!)
-Updated DEVMAP
-Added new Skills (they're WIP)
-Removed Demos
Spoiler:Beta v0.49 update:
Huge update which makes the previous updates look like they didn't even exist in the first place
This update makes Mr. Smiley Head's Safari II totally playable
And brings a new atmosphere
Changelog v0.40 Beta
-Partially finished Metalhead added (Replaces Archvile)
-Added Uncle Smiley, a new playable Character
-Sh*t load of textures/patches were redrawn
-Reduced size of the mod (Deleted duplicate texture/patch files)
-Balanced the maps of MAP01, MAP02, and MAP03
-Pickup sprites redrawn (Pistol shell, Shotgun, Chicken Launcher etc..)
-Some decorations were redrawn
-Key and Skull textures were redrawn
-Baseball bat's animation reworked
-Plasma Gun and Super Shotgun were replaced
-STBAR reworked (It's more yellowish than before)
-Small details on MAP01 and MAP02
-Some ZDoom texts were rewritten (for example: "Ya found a secret!! Congratz!!")
-Fonts redrawn into a more cartoonish feeling
-Intermission picture
-Added WIP Titlepicture
-Added TITLEMAP
And other stuff I don't remember
Spoiler:Beta v0.52 update:
Another huge update for you guys.
This time it's only texture and patches, and sprites.
I also did some changes you'll enjoy.
Changelog v0.49 Beta (after November 2016)
-Updated BFG's animation
-Improved Shotgun's animation
-Added door textures
-Replaced ALL switches
-All patches and textures were smiley-ified (only the ones that are frequently used in maps)
-Sky textures smiley-ified
-SmileyOne were transfered into Smiley II (only noticeable the Titlepic)
-Liquid patches smiley-ified
-The Doom logo is changed into solid one
-HUD bar changed a little bit
-Fixed SKY1 not rendering in Doom II levels in QZDoom
-Updated the weapon bobs for the following weapons:
**Pistol; feels more natural
**Super Shotgun; previous bob was stupid
**Rocket Launcher; self-explanatory, just check in-game.
**Baseball Bat; same as for the Pistol
-You can now build the pk3 file for Unix systems (Thanks @NickZ)
-Added smiley-ified sprites
-Uncle Smiley's GOD sprite changed a little bit...
-Everyfile converted from .LMP to .PNG (you can now view the pk3 file without converting it)
-Fixed Doom 1 sky appearing in Doom II levels
-Added illumination for some of the weapons, sprites, and graphics
-Pre v3.0 Zandronum!!
**For v3.0 Zandronum just use the regular pk3, and if you don't have the beta use the zandro pk3!
And other stuff I forgot maybe. =)
Spoiler:
After 4 months I decided to release a moddb-release
You can take a good look at what I did since then.
Changes since v0.50:
-Fix Smiley keys not being added to inventory
-Total conversion to ZScript (Only nashgore uses DECORATE)
-Added new key sprites
-Added a fullscreen HUD
-Added Cartoonized Chaingunguy(Gangster)
-Replaced sounds https://github.com/Kizoky/Mr_SmileyII/c ... f74c7924d3
-Added pitch black sprites for SmileySpider (It's no longer uses original sprites)
-Added SFX for SmileySpider
-Separated credits list into 2
-Corrected Suraku10's nickname
-Monster AI changes (Gangster, MJClone, Blue Ranger, Barney)
Gangster: They will stand still and not move an inch
MJ Clone: They will strafe left or right while shooting
Blue Ranger: Now they have a small chance to Deflect anything If they are in pain
Barney: They have a small chance to turn into bigger monsters If their health is under 75
-Finished Metalhead (Archvile)
Metalheads will turn monsters into Black colour If they resurrected them
-Finished Mario (Mancubus/Fatso)
-Added bloodtrails (Nashgore --> credit: Nash)
-Added Secondary fire for Baseball Bat (You can deflect projectiles If you can time it right)
-Added gldefs (OpenGL lightings on items, powerups, and as such)
-Updated Episodic graphics (This was done to ensure players won't be confused with Doom 2 levels)
-Added Idling animations for all weapons (Expect Toothbrush, and the Right-sided sprites for Uncle)
-Fixed getting stuck on MAP01
-Added reflections to the DOOM 2 levels
-Updated DEMOs
Compatible with:
After v0.49, the mod was completely converted into ZScript, this makes it uncompatible with ZDoom 2.8.1, and every Zandronum version
GZDoom 3.4.x only