
Crudux Cruo's Balance mod http://s000.tinyupload.com/?file_id=542 ... 4477983302
Summary:
Spoiler:This is heavily subjected to change, so check back often. please let me know if there are any other balance suggestions that i should keep in mind when making this.
The goal of this mini-mod is to bring more balance to this mod, based on the feedback of others and personal reflections; this frees up the author to
continue to make a great mod, while providing alternate gameplay to those who feel that it should be different. This mod is largely to address the feeling
of the mod being over-powered, which can stifle enjoyment due to lack of challenge. This mod will accomplish this in 3 ways:
1.) Rebalance weapons so that they scale somewhat linearly.
2.) Ensure there's never so much ammo that you can just continue to use one type of gun all the time.
3.) Reinforce players resolve to use every weapon based on a specific threat level, and to play smart.
IF you like to stick to your favorite weapon, have little challenge, or maybe you just want to blow shit away without having to juggle weapons around to much or break a sweat, DON'T PLAY THIS.
IF you like to manage ammo, switch weapons frequently, be forced to aim and strategize monster encounters, and overall have more challenge, while still having panic mode weapons and options that will save you when things get tough,
PLAY THIS.
ALSO: this is a mini-mod that changes balance, so i didn't make a new thread; if anyone feels this should be moved, that's more than fine.
Changelog=
Spoiler:
Weapons:
-Slight nerf to machete (+noextremedeath, 30d3 > 40d3, 90d3 > 120d3)
-Significant buff to sidekick damage (7>10), slight nerf to ammo capacity (12>16) +noextremedeath, no longer uses ammo
-Slight damage buff to Cradle&Grave, but it uses ammo now. (7>10) +noextremedeath
-Slight speed nerf to Fleshrends, removed push back recoil (A_recoil). (6 extra ticks to reload... fires 1.1 per second instead of 1.5 times a second. this is only, however, when your health is above 75, which then is slightly lessened as well.) +noextremedeath
-Slight speed nerf to LMG speed to make ammo conservation easier, and mag size is reduced to 45 from 70. ( 1 extra tick.... just a little slower than the uzi) +noextremedeath
-Significant nerf to chrome justice secondary (27 bullets instead of 30 for secondary. each shell = 8 bullets, so its still more than fair.) +noextremedeath
-Repositioning of chrome justice primary so you can hug walls better, still tweaking with it.
-Slight Nerf to Patriarch speed (so its more controllable), and 4 less ammo per clip.
-Slight Buff to Bitchmaker, recoil is significantly reduced. (A_Recoil (3) > A_Recoil (8) )
-Skullthrottle fire now uses 3 ammo instead of 1 ammo (fires 3 bullets each tick, so just uses normal amount). with a full 1200 ammo you can sustain a full 22 seconds of fire before you run out of ammo, so its still pretty hefty, but you'll have to use your other weapons more often.
- Reduced smoke released on firing skullthrottle so you can see better
- big buff to Nutcracker on the push back recoil (A_Recoil (10 > A_Recoil (20) )
Ammo:
- Bullet limit lessened (300/600 > 400/800), Backpack gives more ammo (100 > 75), Uzis give more ammo (15 > 0)
- Shotgun ammo boxes nerfed (20>30)
- Grenades for Patriarch changed (40/80 > 60/120), Patriarch clips give less (8 >10)
- Skullthrottle small ammo box gives more (60> 40), big box gives more (200 > 160). this is to partially make up for the pretty big ammo nerf, and balances out pretty well.
- Character attributes on inventory have been changed accordingly.
TODO:
Feedback, tweaking