[2.7.1] Bug with voxelmodels mapping
Posted: Fri Dec 26, 2014 11:49 am
(Oh, sorry for my bad english.)
I experimented with voxelmodels and found, that upper model is always visible on top of the lower irrespective of the camera position. Sometimes it has bad result.
This depends on the relative position of center of the decorate actors on Z-coordinate.




Maybe, render mechanism needs some improvement, that will follow z-position of player camera to make mapping priority like on x and y-coordinates.
I experimented with voxelmodels and found, that upper model is always visible on top of the lower irrespective of the camera position. Sometimes it has bad result.
This depends on the relative position of center of the decorate actors on Z-coordinate.




Maybe, render mechanism needs some improvement, that will follow z-position of player camera to make mapping priority like on x and y-coordinates.