Don't miss his UPDATE because I was a dumbass and bumped it after him.
Would you consider releasing a version that doesn't include enemy replacements? From what I've seen everything seems well balanced. It would be fun to play through classic Doom with this. The weapons are absolutely gorgeous! I do have a bit of a hard time hitting smaller sprites at close range. I agree with some of the other people saying that it would be cool to see whip be a separate item. It looks like you agree based on your newest screenshots.
I would like my current WIP to use your archive as the weapon assets. I might dump the Castlevania theme as I don't feel like I can do it proper credit.
http://www.mediafire.com/download/dnzcv ... 282%29.wad (Download link)
https://www.doomworld.com/vb/wads-mods/ ... eveinyeah/ (Doomworld Link)
There's plenty of hurt in the first level and it is - as a standalone - a complete playable level. The monster replacements in your WIP tweaks the gameplay by turing to imps into, "hit-scanners."
(It would also be nice to assign an animation to a reload binding. Maybe. I guess in reality you'd be losing those extra 2-3 bullets.)
Addendum: That could actually be a cool feature. You can reload before you open a door, but you'll lose whatever ammo was in the clip you just dumped.