Rav's Crazy Resources

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ravage
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Rav's Crazy Resources

Post by ravage »

I felt I should actually post some of the sprites, textures, and various crap for a change. So, here you go!
Edit: After a long time I've decided to post more stuff!

Packs/wads

RfHelltx.wad: My ongoing doom-style texture pack.
https://www.dropbox.com/s/bsal00537kuyt ... x.wad?dl=1


Sprites:

Machinegun. credits to id software.
https://imgur.com/05LLO1w

Daul barreled plasma gun. Based on the MG-4000 by Sgt. Shivers and the barrels are from Justin Fisher's Aliens TC
https://imgur.com/16aiXDH

A can of Salt.
https://imgur.com/dpGarpI

Various Dark deco torches. Credits to id software and Accolade for Eradicator
https://imgur.com/RyES5kZ

Robo Tank. Parts from Duke3d
https://imgur.com/tj8NnIh

HITLER CUBE
https://imgur.com/cgB4FfY

Various sprites and textures ripped/remade from the D!Zone boxart
https://imgur.com/gxS7SzJ

Old sprites made from Rise of the Triad weapons
https://imgur.com/W23TPbE

Throwing Glaive. Based on the glaive from Shadowcaster, and Blood hands
https://imgur.com/yBkFWBU

Wrath Elemental. From scratch.
https://imgur.com/wCIGdYp

Flamethrower. Based on sprites released by john romero.
https://imgur.com/NEszIY8

Alternate SSG (Thanks to Romero's doom sprite birthday spam!)
http://i.imgur.com/smLhnOu.png

Weapon touchups. Quake IV railgun and machinegun with different colors and some shading fixes. Also a bullpup machinegun edited from and SMG by Uboa and Midoriman.
http://i.imgur.com/KDEEwDx.png

An attempt at making a shotgun melee attack. Perspective is really weird.
http://i.imgur.com/f2CpJOp.png
http://i.imgur.com/O8lzHMo.png

Streamlined doom rocket. I quite like it actually.
http://i.imgur.com/KT7bX5v.png

Re-tooled plasma weapon. Original from Obituary TC. Angled frame from scratch.
http://i.imgur.com/C5YP7Qu.png

Alternate torches
http://i.imgur.com/ayXn6Ap.png

Double Barreled tech shotgun. Original sprites from Eriance
http://i.imgur.com/EUwNY9r.png

Centered Blood shotgun. [Updated to include single barrel shotgun too]
https://i.imgur.com/VoLR3uG.png

Mega Shotgun. Made from one of the weapons from Dark Forces
http://i.imgur.com/zW4uDT1.png

Extended iron crossbow sprites (new reloading frames). I wish I could remember who made the original version of this. If anybody knows, please tell me so I can properly credit them!
http://i.imgur.com/pr6fyZ4.png

Some dumb rocket launcher. part of this is from necrodome.
http://i.imgur.com/1qZwM6i.png



Textures:

Browngreen/GStone variants and new gargoyle faces.
http://i.imgur.com/dc3oLZW.png

128x128 tiling SP_FACE
http://i.imgur.com/S17hQ5z.png

SP_FACE variants of other textures. I was mostly just fuck around when I made these.
http://i.imgur.com/b75VbrK.png

SP_STARTAN
http://i.imgur.com/sdEyJoW.png

Teeth. Maybe useful for crushers?
http://i.imgur.com/ScjgyNa.png
http://i.imgur.com/DmKs24C.png

A metrick fuckton of hellish textures (and a few tech) good to a new home!
Spoiler:
Last edited by ravage on Fri Apr 19, 2019 3:26 pm, edited 5 times in total.
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NeuralStunner
 
 
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Re: Rav's Crazy Resources

Post by NeuralStunner »

I like that rocket edit a lot. I wonder if you'd be able to add in-between angles, for a nice smoothly rotating missile?

Nice textures, too!
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zrrion the insect
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Re: Rav's Crazy Resources

Post by zrrion the insect »

There is a lot of really cool stuff here.
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Gifty
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Re: Rav's Crazy Resources

Post by Gifty »

zrrion the insect wrote:There is a lot of really cool stuff here.
What he said, x1000
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Sgt. Shivers
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Re: Rav's Crazy Resources

Post by Sgt. Shivers »

I'm loving the huge variety you got here! Nice work, especially on those tileable versions of the textures.
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Slax
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Re: Rav's Crazy Resources

Post by Slax »

Dat centered Blood shotgun. Yumyum!
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IMX
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Re: Rav's Crazy Resources

Post by IMX »

Thanks for sharing these!
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ravage
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Re: Rav's Crazy Resources

Post by ravage »

Added a LOT more stuff that I've just been neglecting.
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Deon
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Re: Rav's Crazy Resources

Post by Deon »

I know it's necro, but I hope it inspires you to do something else in the future.
The texture pack is just AMAZING for those who want to do vanilla-style maps with darker style. The super animated walls look a bit out of place in terms of visual complexity, but they fit in the actual map amazingly well.

I am curious what was the thought process behind adding Xukage. Did you just want an alternative colored nukage, or is there a specific theme behind this?
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