Into few days i will release the demo of donkey kong doom. Another project for gzdoom/zandronum. Is a resident evil 2 tc, well not the same, i really like to simulate the mini game of re2: extreme battle with lots of zombies and BOWs, the big diference is could be played online (in theory, i tested on zandronum coop solo and works good). Are all sprites including the char and zombies. The hard part is create the sectors. Exist a difference on software mode (the layers are not the same position like gl mode, i recommend this play on gzdoom or zandronum gl mode). My plan is:
map01: Raccoon city streets.
map02: RPD.
map03: the sewers.
map04: Umbrella lab.
Chars:
Chris Redfield, Leon S Kennedy, Claire Redfield (for the moment, not sure if i can open the re3 models for include Jill or Carlos).
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Sun Aug 24, 2014 3:39 am
by Hetdegon
Wow, another RE-related DOOMERO mod? Man, at this rate you'll be better than Capcom at it :D
I absolutely loved your Mercenaries mod, I'll be looking forward to this!
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Sun Aug 24, 2014 6:36 am
by NachtIntellect
I have a request, could you add Rebecca chambers into the Wad? I know this is going to be very difficult.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Mon Aug 25, 2014 7:56 pm
by DOOMERO-21
new video, this is the map01....
about Rebecca hmm, if exist a skin for replace a char could be possible.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Mon Aug 25, 2014 9:51 pm
by jdredalert
Something i really wanted to say since i joined this forum, last year: you're a genius, and the things you do in (G)ZDoom are simply amazing and unexpected. Well done buddy.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Tue Aug 26, 2014 7:39 pm
by Ravick
Well, another terrific mod by Doomero. I can't wait to play it!
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Tue Aug 26, 2014 8:52 pm
by Valherran
Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 8:31 am
by DOOMERO-21
Valherran wrote:Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
Only if exist a model viewer for re4 for take screenshots of the enemies.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 9:53 am
by GhostKillahZero
I liked mod quite a bit but my only complaint though is when you get bit from the zombies, both you and the zombie stutter, I don't suppose that could be fixed right?
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 1:57 pm
by Valherran
DOOMERO-21 wrote:
Valherran wrote:Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
Only if exist a model viewer for re4 for take screenshots of the enemies.
Spoiler:
Valherran wrote:
the problem of that are the enemies, i cant take screenshots of they as playables chars, the only way is found a mod for re4 were the playable char is replaced by a enemy
No no no, I didn't mean add the monsters from RE4. I meant just the items, weapons, and the wandering merchant. And also having the doom enemies drop money to buy stuff from that merchant to get more powerful.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 2:07 pm
by DOOMERO-21
the problem of that dude for any doom map, the merchant need to be there and maybe around a lot of hordes of hell, they will not leave you buy weapons, they want to kill you.....
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 2:18 pm
by Valherran
DOOMERO-21 wrote:the problem of that dude for any doom map, the merchant need to be there and maybe around a lot of hordes of hell, they will not leave you buy weapons, they want to kill you.....
That's why you shop when it's safe to do so. And he can just sit at the start of every map too.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Wed Aug 27, 2014 2:39 pm
by jdredalert
I've just noticed that you are using the RE2 trial version backgrounds. How about the assets from the final game?
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Fri Aug 29, 2014 1:47 pm
by DOOMERO-21
Leon
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Posted: Fri Aug 29, 2014 1:58 pm
by jdredalert
How did you managed to capture the characters frames? Are you using some external tool for it?