https://dl.dropboxusercontent.com/u/842 ... y_beta.wad
The MDK Armory is a wad that replaces all the weapons with weapons that do, at minimum, 10,000 damage.
It's not a very high-effort mod, but I like to think it has a special charm, somewhere in there. Something like Russian Overkill is probably better for general stress relief, but this'll make slaughterwads playable to the general populace and otherwise trivialize gameplay that you really just aren't in the mood to fucking deal with, y'know?
Here's a shitty video of nuts.wad being made "playable" with the MDK Armory:
There's a hasty credits lump in the wad, mostly because I haven't figured out 100% where all the stuff came from; stuff like the bomb from a very old Xaser wad I just attributed to Xaser, and I think I attributed the pump action to wildweasel although I'm not sure if he made it (I dunno where ww-magop.txt went). I try to not be a piece of shit when it comes to crediting people~
Suggestions and competing "Fuck you!" sounds welcome!
MDK Armory
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: MDK Armory
I never wrote one. The mod was never considered finished.ClonedPickle wrote:(I dunno where ww-magop.txt went)
As for that shotgun, I forget where the source image came from, but the Doomification of it was Marty Kirra's, and I just threw together a hasty pumping animation for it.
[edit] Also, the Action Doom AR that's in the mod was also worked on by Snarboo.
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Re: MDK Armory
where's parachutes
where's Kurt Hectic
where's Max bombing everything
where's the World's Smallest Nuclear Explosion
where's the dummy
where's the sniper rifle and all the bullet types
where's Kurt Hectic
where's Max bombing everything
where's the World's Smallest Nuclear Explosion
where's the dummy
where's the sniper rifle and all the bullet types
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Re: MDK Armory
I see I'm not the only one who expected something different.leileilol wrote:where's parachutes
where's Kurt Hectic
where's Max bombing everything
where's the World's Smallest Nuclear Explosion
where's the dummy
where's the sniper rifle and all the bullet types
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Re: MDK Armory
I don't think I could do that game justice with a ZDoom modleileilol wrote:where's parachutes
where's Kurt Hectic
where's Max bombing everything
where's the World's Smallest Nuclear Explosion
where's the dummy
where's the sniper rifle and all the bullet types
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Re: MDK Armory
ooohhh!! I love overpowered weapons to complete difficult maps
me will always be welcome these types of mods
wonderful job 



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Re: MDK Armory
I got so excited and was immediately fantasizing about deploying that coil parachute in Doom. Someone must do this now.leileilol wrote:where's parachutes
where's Kurt Hectic
where's Max bombing everything
where's the World's Smallest Nuclear Explosion
where's the dummy
where's the sniper rifle and all the bullet types
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Re: MDK Armory
Stupidly fun. Sunder is actually playable now. :O
Some things:
- Weapons need proper tags - the rifle still showing "Chaingun" when it's selected looks odd.
- Perhaps remove FORCERADIUSDMG from the rockets to make fights with the boss monsters a little bit more exciting.
- Something about the SpreadDK's animation bothers me. Doesn't look "smooth". Fiddle with the offsets, maybe?
Some things:
- Weapons need proper tags - the rifle still showing "Chaingun" when it's selected looks odd.
- Perhaps remove FORCERADIUSDMG from the rockets to make fights with the boss monsters a little bit more exciting.
- Something about the SpreadDK's animation bothers me. Doesn't look "smooth". Fiddle with the offsets, maybe?